XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

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XNA C# - Get original rotation from parent bone transform

I have a 3DS Max made model, exported into FBX and imported into XNA project. The parts I am working with have NOT been rotated in Max (specifically, collision mesh is made of Axiz-Aligned boxes). ...
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2answers
108 views

How can I create an aperture-closing effect?

I'm looking to create an effect like this in a game I'm making: I would describe it as a camera aperture closing. I have the following requirements: I need to be able to reverse the fade (open ...
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1answer
17 views

TypeLoadException when running a Monogame Windows Phone 8 game

Using Monogame, I'm trying to port a game to Windows Phone 8, but I'm having issues getting a basic example to run. When I create a basic Mono project and run it on my phone (to check everything's ...
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1answer
608 views

How do I get the mouse position relative to the window, not the whole screen?

I am developing an XNA game. I run it in window mode. I need to handle mouse events, but when I use the Mouse class from Xna.Framework.Input.Mouse, I get the the mouse position on the whole screen. ...
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8 views

how to add .tif importer to skinned model pipeline

I have model which is occuring .tif components but XNA can not import .tif.Because of that I should add a .tif importer to my skinned model processor. How can ı add this? My SkinnedModelProcessor into ...
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1answer
124 views

XNA Diffuse Shader Issue. Edge lighting problem. Image Attached

As you can see in this image the diffuse shading is working correctly in some places but in other places such as the the bottom of the sphere you can see the squares/triangles of the mesh. Any ...
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1answer
21 views

XNA: How do I match Spritebatch View/Projection Matrices with BasicEffect Matrices?

I'm rendering a bunch of 2D content using SpriteBatches to a default XNA viewport. A simple 2D camera is used to move around the scene, which generates a transformation matrix passed to each ...
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1answer
89 views

How do I temporarily pause an XNA game?

Collision with an enemy should pause the game for 1.5 seconds. My failed attempt: bool tPause; float timer; public ovveride Update(GameTime gameTime) { if(!tPause) { // ... ...
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2answers
1k views

Is Xbox Live suitable for a multiplayer FPS?

I'm working on a basic first person shooter. I would eventually also like to publish it on Xbox Live. If I do this, will I still have access to parties (invite and chat)? Does Microsoft provide ...
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4answers
407 views

How can I test different TV display types for my XBLIG game?

The XBLIG submission check-list asks to ensure all gameplay-critical graphics be visible in the 'TitleSafeArea'. I've received a bug report during play-testing that says parts of my scrolling 2D map ...
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2answers
4k views

How do I pause an XNA game?

I'm trying to implement pausing by following this tutorial. The tutorial recommends essentially this as the implementation: if (!paused) { Simulate(gameTime); } How does this work? What does ...
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40 views

How can I store Key/Button bindings separately in a datastructure?

I want to let the player set their own keybinds, and it's working well. However, I can't tell keyboard Key from controller Button when displaying them in the menu. I store the inputs in a INI file and ...
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4answers
3k views

What are some good resources for creating a game engine in XNA? [closed]

I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design ...
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4answers
3k views

Where can I publish my Windows Indie game? [closed]

I've just finished an XNA game for the Windows Phone 7 and XBLIG. At the moment, the game is a 'lite' version, so is free, but the next version will have a small price-tag. I also did a Windows ...
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21 views

How to move vertices of matrix in order to cast a 2d shadow?

I am trying to add shadows to my 2D xna game. Currently I have created a "shadow" using the texture of the caster with a transparent gray color, rotated, and stretched using a matrix. This, though, ...
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32 views

XNA and Json.Net - Recognizing types when deserializing with inherited classes [on hold]

The title may seem a bit confusing, so let me explain. I am using Json.Net and XNA. I have an entity class, that has a virtual update method. I also have a class named Monster, which inherits the ...
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63 views

How to create a sun (shining) and a moon in a 3D world? (Using specular light.) [closed]

I'd like to know: where should I start from to create a moon and a shining sun. Do I need 3D models or is there an effect I can use? Or is it better to use a sprite? Actually, for now I just have a ...
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1answer
72 views

Why does GameComponent have an Initialize() method?

I'm not sure if this exact question has been asked before, but all I could find were questions about how to work with GameComponent, or why something wasn't working. I understand that you overload ...
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2answers
102 views

Loading textures as a method

I want to load a texture when I need it, so I'd need a method in order to do so. LoadTexture(string fileName) I'd only use that one parameter, but what would I put in the method? So far I've ...
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50 views

How to setup a particular blend state where the alpha channel is additive?

I would like to set a blend state to be "additive" and do the following: Result.R = Source.R + Destination.R; Result.G = Source.G + Destination.G; Result.B = Source.B + Destination.B; Result.A = ...
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1answer
45 views

Xna 2d tile culling

I'm trying to make a simple 2d tile engine here, and I've got a problem with getting a proper cells from a tile grid map when I'm trying to cull off tiles which aren't needed to be drawn. I've got a ...
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19 views

XNA: Does the position of mouseState matter? [migrated]

In order to get a single click response from MouseState, I use this line. currentMouseState.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Released) And at the ...
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1answer
39 views

C# - How to properly play background songs in XNA

So I'm using the game states (enum) to change my game screens. I have 2 songs for main menu and game playing states, respectively. To play songs, I'm using an old code example I saw at MSDN, like ...
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1answer
38 views

Monogame Windows Phone 8

I want to port a WP7 XNA game to WP8 using MonoGame. The thing is that I have Windows 7. So here's the questions (if some sound dumb, please bare with me). Do I need to have Windows 8? Do I need to ...
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35 views

Concepts to store XNA textures

I'm working on a graphic library supporting XNA with some cool features. To do so I need direct per pixel access to textures (RGBA). I've been wondering what are the advantages of using those two ...
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81 views

I want to do an ECS Game, what would be a good replacement for XNA [closed]

In the past, I've made some little games for fun, and I want to start a new project. I want to use Entity / Component Paradigm, and I would have liked to use Artemis for .NET That said, I had a pretty ...
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1answer
107 views

Voxel engine/vertexes: how to add more and more different textures during game runtime and change some of the blocks' faces?

It's difficult to ask this, but I'll try. The thing is: I asked before somethings about creating ramps and blocks with vertexes. [I'm using C#/XNA.] Explanation: now I got a chunk that has blocks ...
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2answers
66 views

How to make a wait timer?

I am making a mining styled game and am looking to make variables that effect how fast you are able to mine the block. This is the idea I have currently got but it does not wait for the timer to ...
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2answers
255 views

Why should I use a list of enemies instead of an array of enemies?

I have been making 2d shooter similar to galaga using xna in C#, where the enemies (2 types) are all in rows above the player's ships, and are supposed to randomly launch attacks. I had previously ...
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16 views

Having trouble getting shader to work with sprite batch in XNA #4

I found a neat "CRT screen" effect shader on the web, but I've never used shaders before and I can't seem to get it working properly. If I do the second sprite batch in my code here normally without ...
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519 views

Something other than Vertex Welding with Texture Atlas?

What options (in C# with XNA) would there be for texture usage in a procedural generated 3D world made of cubes to increase performance? Yes, it's like Minecraft. I've been doing a texture atlas and ...
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33 views

Data structure to store map layers in each Tile while keeping the order of terrain, items and monsters intact

My game represents its map as a 2D array of tiles, each of which stores a stack of layers. I'm looking for a data structure to efficiently represent this . I want to be able to add layers ...
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1answer
93 views

How do I get the mouse coordinates relative to my whole scene with Monogame? [duplicate]

I am making a topdown isometric real time game using Monogame. I know how to get the mouse position for my camera view. How do I get the mouse coordinates relative to the entire scene? My game's ...
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1answer
100 views

Should I bother merging faces in my 3D block-based game?

Okay, so I have a bunch of cubes in a 3d-world. I already implemented face culling, so that when a cube is next to another cube, their touching faces won't be drawn, or even sent to the buffer. ...
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2answers
5k views

How do I enable higher FPS in XNA 4.0?

I created a FpsCounter DrawableGameComponent (linked to code, it's longish). It works great: It displays 60.0 fps normally. If I artificially slow down the game loop, it drops. My 'game' at the ...
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2answers
58 views

Incrase framerate in XNA [duplicate]

I'm trying to increase the frame rate of my game from 60FPS to 100 FPS because of reasons. But i can't seem to get it higher than 60 frames. This is the count I'm using. I can slow down the frame rate ...
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1answer
46 views

XNA C# 3D game Wall collision response glitch

I have been working on a reliable physics system in my code and so far it's ALMOST working. :D I am aiming for wall "sliding" style of collision response, like you'd expect it to work in commercial ...
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1answer
81 views

Odd Behaviour XNA Game Component

Inside of my main class file I am initializing a number of game components which are used to represent game scenes i.e. main menu and game. I am initilizing each component inside of XNAs LoadContent ...
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1answer
57 views

How to find the 3D object the camera is pointed at

I'm currently developing a 3-dimensional game (the first I've ever done and it's not as hard as I thought it would be!), but I've run into a little bit of a snag. I want to find the current block the ...
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1answer
358 views

Sprite collision with color?

Is this possible? To elaborate, I am making a PacMan offshoot. Essentially it is a "zoomed in" version of the game, but the board is randomly generated. I have 11 .png files each to be used as a ...
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1answer
276 views

Disappearring instances of VertexPositionColor using MonoGame

I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing ...
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1answer
50 views

Varying spritefont quality depending on string

I'm using Kleymissky font size 26 made via Nuclex font renderer (Hinting Method: AutoHinter) - download Why the thickness of the font drawn on screen depends on the string itself? What can I do to ...
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4answers
4k views

Bitmap to Texture2D problem with colors

I have a small problem with converting a bitmap to a Texture2D. The resulted image of the conversion has the red channel switched with the blue channel :/ I don't know why, because the pixel formats ...
3
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1answer
373 views

Spritebatch Vertex shader world matrix change after each draw

I have a spritebatch where I draw some textures transformed in 3d space. The easy way was just Begin with the transformation matrix, draw, and end it right after. But that is silly, so I'm trying ...
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Emit light from items

In order to create a day/night cycle in my game, I decreased the r,g and b values of the Color variable after a certain amount of time has passed. This worked as expected. I am wondering in order to ...
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2answers
494 views

XNA 3.1 to 4.0 Vertex Shader Not Drawing

I have recently been converting our XNA 3.1 game to XNA 4.0 and am stuck on the shaders. I have the game running, but nothing is drawing to the screen, except things not using a shader. This is only ...
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1answer
45 views

Creating refraction map problem

I'm reading riemers tutorial on how to make a water effect and trying to translate it from xna 3 to xna 4. So far I figured out I have to create a shader in order to clip the planes for my refraction ...
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1answer
42 views

Getting more particles in engine

I followed rbwhitakers tutorial on making a particle engine and I'm wondering how to get more particles on the screen. I was thinking that the "total" variable would do it but it doesnt. Is this ...
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1answer
26 views

How can I fill a Color[] from a Texture2D given a Rectangle in SharpDX?

I used to fill a Color[] using XNA's Texture2D.GetData<T>(int, Rectangle?, T[], int, int) method, but there doesn't seem to be an equivalent overload on SharpDX's Texture2D. Anyone know how I ...
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22 views

Drawing quadtree nodes

I'm using a quadtree example that I found on a tutorial. I have initialized the tree and using a breakpoint I am able to determine that there are 4 child nodes, each containing a number of items. So I ...