XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

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1answer
803 views

3DS Max MassFX — Animation to XNA without bones/skins?

I made a model in which a number of cobble stones fall into a hole using the rigid bodies in 3DS Max 2012 MassFX. They are just editable polys, no skin, no bone. I want this to play (Take 001, 0-100 ...
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1answer
86 views

In MonoGame, how can I disable font anti-aliasing?

I am building a game with a "low resolution" aesthetic, so I would like to disable the default font anti-aliasing. The text is drawn using the built-in SpriteFont and SpriteBatch classes. Here is ...
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1answer
29 views

Rotation before scaling image/Lower resolution rotation? (XNA/C#)

Currently, when I rotate the image using SpriteBatch.Draw() the image is rotated after it is scaled. Resulting in: Which is using the code public override void Draw(GameTime gameTime) { ...
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1answer
209 views

Remove item after crafting

I'm having one last problem with my crafting system. Say an item takes 2 rocks, 1 twig, and 1 vine. When I craft the item, only 1 of each item is removed instead of the correct amount of items related ...
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1answer
57 views

Change in direction should slow down object and accelerate in new heading

I'm trying to implement some sort of faux space physics in my 2D game. I have a top down view of my space ship. You can change direction and set a speed up to a maximum which then accelerates the ship ...
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0answers
860 views

Clipping polygons in XNA with stencil (not using spritebatch)

The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera ...
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1answer
23 views

Rectangle Collision Not Correct

As you can see on the top corner it says COL: False/True. This is if the player bounds and the tiles which are solids. The rectangles for the tiles and players are checked if they intercept ...
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1answer
4k views

Adding 2D vector movement with rotation applied

I am trying to apply a slight sine wave movement to objects that float around the screen to make them a little more interesting. I would like to apply this to the objects so that they oscillate from ...
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1answer
44 views

XNA arcball camera steering issue

I have an arcball set up to follow my model in XNA. It rotates around the target correctly when holding in the left mouse button and moving the mouse. It zooms in and our correctly with the mouse ...
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22 views

xna multiplayer movement

So I have a tcp sockets network setup with the ability for clients to connect to the server. I'm currently trying to do movement. And iv discovers that tcp is terrible for sending out the x and y ...
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1answer
122 views

Incomplete mesh using DrawIndexedPrimitives after rotating mesh

Through help on this site I was able to draw the triangles of an unrotated, nonscaled nontransformed mesh created in Blender and exported to OBJ, accurately imported through Assimp and rendered in XNA ...
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1answer
45 views

XNA C# Texture Atlases

Fairly new to XNA and not an expert on C# either. So I was following a tutorial, specifically this one http://rbwhitaker.wikidot.com/texture-atlases-1, and there is a bit of code I am unfamiliar with. ...
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1answer
111 views

XNA/Winforms - Nothing being drawn after calling SetRenderTarget(null)

I'm creating a basic scene/level editor using XNA/Winforms using the base classes from http://xbox.create.msdn.com/en-US/education/catalog/sample/winforms_series_1 Everything works fine and gets drawn ...
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2answers
188 views

How i can do colisions with irregular hitboxes [XNA]?

I'm developing my new platform engine and i don't know how to program collisions with slopes - I'm using hitboxes. For the collisions of rectangles i use this: if (player.rec(Position, ...
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1answer
39 views

Black Rectangle instead of texture

I am trying to draw a textured ractangle like in this example. But instead of a texture the rectangle is just black. Draw method: protected override void Draw(GameTime gameTime) { ...
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1answer
43 views

Monogame / XNA - Multple 2D Cameras (Rectangle) on screen

I recently started building a simple 2D roguelike game using Monogame 3.4. I was keen on building the game "engine" myself as I saw it as a fun learning curve. Monogame was pretty much the best option ...
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1answer
65 views

Problem with Rotation - C#/XNA

I have a projecile(Hook) and the tail of the projectile(yellow balls) TailProjectile class draws a ball at the exact position of the projectile(hook) and let it there until the projectile ends I'd ...
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0answers
44 views

Are concurrent Update and Draw calls possible in XNA?

I am making a real-time game in XNA and I would like to reduce the Update() call frequency while getting as many Draw() calls as possible. This would enable the program to finish long calculations in ...
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1answer
22 views

Adding shadow and other effects on a spritefont Monogame

Is there a way that I can add shadow effect on text drawn in monogame? Because you cannot add shadow effect when creating a new spritefont file in Monogame Content Pipeline. Thanks.
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1answer
50 views

Circle Depth Penetration

I'm resolving some collision between circles and I keep getting this problem. Note: The rectangles are perfect squares fitting the circles so when I type rect.Width I mean the radius of the circle. ...
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0answers
23 views

Issues with 2D raycasting lighting under limitations of HLSL 3.0 pixel shader

I've been writing my own HLSL pixel shader for dynamic lighting using raycasting. Unfortunately, since I'm using this out of XNA, I can only use up to ps_3_0. As you can see, the limitations ...
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0answers
16 views

Drawing directly to XNA depth buffer

Is it possible to set the depth buffer (i.e. draw depth values directly) in XNA? All the examples I could find are showing how to render a 3D scene to a RenderTarget2D and get the depth information ...
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2answers
104 views

XNA My Texture's Transparency is shown Black

I am trying to draw an image on to the screen. My image is drawn correctly but the background color which is transparent is shown black. Why is this so? My code: spriteBatch.Draw(Texture, Position + ...
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1answer
52 views

Shadow map depth error makes all light be covered and hidden

I've been following the tutorials listed below: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php http://xbox.create.msdn.com/en-US/education/catalog/sample/shadow_mapping_1 ...
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1answer
35 views

Enemy Follow Player Orthogonal Movement

I have a Enemy class that Seeks a player if he is in his field of view. Problem is i want the enemy only to move up/down/right/left, not like for example up and left at the same time (diagonal ...
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2answers
47 views

How can I follow the player sprite with the camera?

I've spent the last 4 days trying to figure out how to get a camera to follow the player sprite. I've followed every tutorial I could find and none of them worked. My Camera script looks like this. ...
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1answer
180 views

Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget

My goal is to create accurate reflections, sampled from a dynamic cubemap, for specific 3d objects (mostly lights) in XNA 4.0. To sample the cubemap I compute the 3d reflection vector in a classic ...
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0answers
26 views

Custom Keyboard run by Arduino not working in XNA

I'm trying to make a stenotype-teaching game using the stenoboard as input. The Stenoboard emulates an NKRO keyboard, using this code: https://github.com/caru/StenoFW/blob/master/StenoFW.ino, with an ...
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2answers
47 views

XNA/C# Convert polygons into tilemap

I'm currently working on my 2D survival game, where the world is infinite and generated by perlin noise. I wanted to also include biomes and this article interested me - ...
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1answer
87 views

Keyboard.GetState() only work first time, and Memory increase (not Disposing)

EDIT UPDATE 3 I been searching the web for a solution and found several people struggling with Memoryleak using MonoGame while trying to dispose objects. It could be the case that MonoGame should be ...
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0answers
22 views

MonoGame disable spritefont anti-alising?

Ive got a pixel art font and when I draw it theres a lot of antialiasing going on which totally ruins the point of making the font pixel art? How can I disable this? My SamplerState is set to ...
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50 views

Using an object as a model to avoid too many parameters - XNA/C#

I have 3 classes(Skill,Projectile and Status),Skill has Projectile and Projectile has Status, all of them need to read information from a txt and to avoid open it everytime I want to create an object ...
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1answer
1k views

Drawing Shape in DebugView (Farseer)

As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon: //load texture that will represent the tray ...
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2answers
45 views

In XNA, how do I make a sprite move towards another?

I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
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1answer
127 views

Event handling on own UI implementation in XNA

I´m creating a game in XNA with my own UI and its controls/components. Currently I have some problems with the event handling. Let me tell me the way I do it right now. Every object is handles as a ...
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2answers
76 views

XNA Rotating a Rectangle?

I am in the process of making a giant shooter game and I have got to the point where I needed to use rectangles to detect bullets and giants hitting the player. I did that however, if you look at this ...
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2answers
154 views

XNA: How to capture precise time of button press?

I'm guessing the default XNA model encourages checking for button presses in Update(). However, I am developing a game-like application for research and need to measure reaction times as quickly as ...
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6answers
33k views

What is the future of XNA in Windows 8 or how will managed games be developed in Windows 8? [closed]

I know this is a potential dupe of this question, but the last answer there was 18 months ago and a lot has happened since. There seems to be some uncertainty about XNA in Windows 8. Specifically, ...
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1answer
46 views

Simplex noise heightmap

I'm currently working on a game with an "infinite" programmatically generated terrain. The terrain is being generated by creating a heightmap using simplex noise. I've followed a tutorial and ended ...
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1answer
85 views

How to optimize my movement & collision code?

I am trying to implement movement & collision the simplest way possible. public void MovePlayer() { KeyboardState keyState = Keyboard.GetState(); Vector2 checkVec = ...
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1answer
86 views

Creating a queue for BeginInvoke method - loading chunks

I have a voxel game similar to Minecraft. I have a funciton PushLoadedChunks(Direction) that pushes all of the loaded chunks forward, backward, left, right. This is done with ...
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1answer
149 views

XNA game structure question

I see to be running into a problem here. I know it's easier to show code samples so here you go. This is my main game class namespace WindowsGame4 { public enum MoveDirection { Left, Right, Up, ...
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1answer
197 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
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1answer
137 views

Having trouble getting shader to work with sprite batch in XNA #4

I found a neat "CRT screen" effect shader on the web, but I've never used shaders before and I can't seem to get it working properly. If I do the second sprite batch in my code here normally without ...
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0answers
38 views

Problem with SSAO

I'm trying to implement SSAO based on this tutorial (and other). My setup: XNA 4.0 Deferred depth = z/w This is result: Lines across buildings are moving when I move camera. So I'm wondering ...
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2answers
181 views

How to correctly enable anti aliasing in XNA?

In my project when I add graphics.PreferMultiSampling = true; this line in the Game1 Constructor (as the msdn website suggests), anti aliasing does not enable. Any idea what I might be missing ? Here ...
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1answer
191 views

Word in different color in middle of string XNA

Is it possible to use different font colors for the same string, for example, when buying a weapon in CoD AW Exo Zombies: How do I do this? Thanks.
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1answer
74 views

How to order objects with the same depth in the spritebatch cycle?

I have a tilemap in a isometric 2.5 view and i have also many objects moving and static. The problem is many statics are standing in a "integer" place for obvious reasons and the depths of each object ...
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1answer
393 views

How can I disable mipmapping on textures loaded from .X files?

I'm trying to render a plane mesh textured with a simple grid pattern. The problem is that XNA keeps mip-mapping the texture in horrible, horrible ways. What I'm trying to achieve is to get this ...
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1answer
87 views

Camera movement constrained to pixel boundaries

So a friend and me, we are currently making a game in C# using XNA. We are trying to get the camera to move in full pixel motion, but we just don't get it right. This concept is hard to explain, but ...