0
votes
0answers
110 views

Drawing of a huge model - How to regain performance?

I have a huge model I want to draw in my XNA application but because of its size I am experiencing a tremendous loss of performance. The model has about ~50 000 000 edges and has a size on disk of ...
5
votes
3answers
170 views

Depth is disabled - How to turn on?

In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite a ...