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2
votes
1answer
757 views

ContentSerializerRuntimeType required in content pipeline?

I have a problem at the moment loading in a texture for a larger model in the content pipeline. Now it seems that I need to make a proxy object, which is fine, however looking at the SpriteSheet ...
1
vote
1answer
291 views

XNA game publishing help with incompatibilities via content built at runtime

MY XNA game is finally complete, but I'm having difficulty getting it to run on other Windows computers. I've read similar other stackexchange topics here, here, and here, but I'm still gonna need ...
1
vote
2answers
561 views

Protecting XNA Assets

With so many XNA asset viewers out there, how do I distribute my XNA game for PC without having my assets open for persons to steal or manipulate? I know i can create custom asset importer/processor, ...