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2
votes
1answer
503 views

ContentSerializerRuntimeType required in content pipeline?

I have a problem at the moment loading in a texture for a larger model in the content pipeline. Now it seems that I need to make a proxy object, which is fine, however looking at the SpriteSheet ...
3
votes
1answer
340 views

How should I handle shared classes between the Game project and the Content Extension Library?

I've been using XNA for a while but recently I've needed to write a content extension library which I haven't done before. I need to import a TextureAtlas class from a file that is exported by a tool ...
0
votes
2answers
444 views

Load XNA Content Type from File

I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this: [ObjectType] Property=Value ...
2
votes
0answers
372 views

3D Studio Max Models and Shaders to XNA

I am looking for a way to import my 3D models, including materials and shaders to from 3D Studio Max to XNA. For example, if I have a model, with diffuse, bump, reflection textures and values (in ...
5
votes
1answer
566 views

Is using XNA title storage for level/config files a Bad Idea?

I've reached the point in development where my Game Engine can actually do stuff, and it's time to start thinking about how to store / load the various bits and pieces where they need to be. I've ...
2
votes
2answers
309 views

Can XNA's content pipeline be used to load C# source files?

I am wondering if its possible to use the XNA Content Pipeline to load C# files? I'm working on a game and am currently writing a FSM. I would like to be able to load states from the content ...
1
vote
1answer
280 views

XNA CustomModelAnimationSample problem

I downloaded the official tutorial from:CustomModelAnimationSample It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model. Is found that the probelm ...
1
vote
1answer
1k views

XNA doesn't compile my XML to an XNB, because of namespaces?

I am sorry, because I know, that this question came up before, but that thread doesn't help me so I decided to aks my own question. My problem is the following: I have a XML-file with the following ...
1
vote
1answer
833 views

Going from using XMLSerializer to using the XNA Content Pipeline

A well known limitation of using the XNA Content Pipeline is that it is not included in the XNA redistributable. So, if you want to create an editor for your game, the designer must download the whole ...

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