I'm having trouble compiling a very simple pixel shader using the content pipeline in MonoGame 3.2. Whenever I compile the shader using "ps_3_0" it works but when I try to load it using the ...
I have tried creating a simple content processor that assigns the custom effect I created to models instead of the default BasicEffect. [ContentProcessor(DisplayName = "Shadow Mapping Model")] public ...
I am looking for a way to import my 3D models (including materials and shaders) from 3D Studio Max to XNA. For example, if I have a model with diffuse, bump, reflection textures and values (through ...