0
votes
0answers
81 views

MonoGame: Can't compile effect

I'm having trouble compiling a very simple pixel shader using the content pipeline in MonoGame 3.2. Whenever I compile the shader using "ps_3_0" it works but when I try to load it using the ...
2
votes
1answer
384 views

assigning values to shader parameters in the XNA content pipeline

I have tried creating a simple content processor that assigns the custom effect I created to models instead of the default BasicEffect. [ContentProcessor(DisplayName = "Shadow Mapping Model")] public ...
2
votes
1answer
457 views

How can I export models from 3DX Max into XNA?

I am looking for a way to import my 3D models (including materials and shaders) from 3D Studio Max to XNA. For example, if I have a model with diffuse, bump, reflection textures and values (through ...