Tagged Questions
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assigning values to shader parameters in the XNA content pipeline
I have tried creating a simple content processor that assigns the custom effect I created to models instead of the default BasicEffect.
[ContentProcessor(DisplayName = "Shadow Mapping Model")]
public ...
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0answers
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3D Studio Max Models and Shaders to XNA
I am looking for a way to import my 3D models, including materials and shaders to from 3D Studio Max to XNA.
For example, if I have a model, with diffuse, bump, reflection textures and values (in ...