Tagged Questions
2
votes
1answer
72 views
XNA partially extending the content pipeline using a ModelContent
I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
4
votes
1answer
122 views
How do I get a Model to add a name to it's Texture(s) in the XNA Content Pipeline
I know that a texture's name is not preserved when it's loaded in. I also know that you can give it a name. For example:
Texture2D texture = content.Load<Texture2D>("MyTexture");
texture.Name ...
1
vote
1answer
142 views
XNA stopped compiling my model x files
So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x).
So until now everything was all good and my models files were compiled all okay and I was able to ...
5
votes
2answers
2k views
What model file formats are supported in XNA?
What model extensions are valid in XNA? I know it supports .fbx, for example.
1
vote
1answer
281 views
XNA CustomModelAnimationSample problem
I downloaded the official tutorial from:CustomModelAnimationSample
It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model.
Is found that the probelm ...