I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
I know that a texture's name is not preserved when it's loaded in. I also know that you can give it a name. For example: Texture2D texture = content.Load<Texture2D>("MyTexture"); texture.Name ...
So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x). So until now everything was all good and my models files were compiled all okay and I was able to ...
What model extensions are valid in XNA? I know it supports .fbx, for example.
I downloaded the official tutorial from:CustomModelAnimationSample It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model. Is found that the probelm ...