I made a content pipeline extension (using this tutorial) in XNA 4.0 game. I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and ...
I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, ...
I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this: [ObjectType] Property=Value ...