XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.

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3
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1answer
75 views

center point of a text?

i'm drawing a text using a spritefont and the draw.string function of the spritebatch object. in some point, i need to augment the size of the text, so i use a variable to scale it. all this is ...
2
votes
1answer
58 views

SpriteFont Exception, no such character?

I have such spriteFont: <?xml version="1.0" encoding="utf-8"?> <!-- This file contains an xml description of a font, and will be read by the XNA Framework Content Pipeline. Follow the ...
0
votes
1answer
38 views

International Font in XNA?

I'd like to know are there some international fonts? I mean a font for all European languages including Russia. The question is about XNA fonts.
1
vote
1answer
60 views

Damage indicator screen overlay

I want to make something already done by a lot of games , which is when I am taking so much hits from enemy red screen drawn like the following , using XNA 4.0: after it's drawn and I am still alive ...
7
votes
1answer
296 views

Implementing water effects (splashes) into XNA 4.0 game

I am creating a 2D XNA game and came across a tutorial on adding water effects (splashes) to an XNA game but after implementing it into my game I can't get it to scale down. Currently it takes up the ...
0
votes
2answers
37 views

Can't show an object in a tapped coordinate

So hi, I have a problem. I want to show an object (Texture2D) in an area tapped by user. This is my fields : List<Texture2D> list = new List<Texture2D>(); List<Vector2> list2 = new ...
1
vote
1answer
97 views

How do I convert my XNA game to Android without using MonoGame?

I want to convert my XNA Game to Android, but I don't want to use MonoGame or ExEn. How can I do this?
0
votes
1answer
43 views

My Sprite Rectangle moves, but my sprite doesn't

Here's the issue, When I build, everything loads fine, everything works, but then, when you enter the game, the sprite is there. However, The sprite does not move, the sprite RECTANGLE does. Meaning ...
0
votes
3answers
47 views

Trying to get enemy sprites to move on C#

In my XNA game, I'm have the enemy sprites loaded and in the game screen. However, I put in the code to update their position in the Update method of the main class. The objective is to get the ...
0
votes
1answer
72 views

Where to put input detector?

So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
10
votes
1answer
757 views

Fog Of War - XNA

I'm creating my own top down 2D RTS game for personal educational purposes. Currently I really just copying Starcraft's design/ideas. I've decided I should probably implement Fog Of War too. Let me ...
0
votes
2answers
126 views

XNA 4.0 Plane size

Possibly a dumb question, but do planes stretch on to infinity? I can't define a spanning area for it, and would have to do some sort of check for collisions like if(x intersects BoundingBox and ...
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0answers
57 views

Collision between the player , stairs, ramps etc [closed]

i am making a game 2D in XNA 4.0. I have already made gravity , animations and the jump. Now i need the collision between my character and the objects (obstacles , stairs etc.) How can i do that? ...
0
votes
1answer
119 views

Complex Models using bounding boxes in xna 4

I'm new to XNA, and have just started looking into collision detection. I've managed to get a bounding sphere around my first person camera object and i want to check the collision between that and ...
1
vote
1answer
124 views

Scaling Skeletal values to be able to reach objects on the screen

I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be ...
3
votes
1answer
299 views

Stencil mask with AlphaTestEffect

I am trying to pull off the following effect in XNA 4.0: http://eng.utah.edu/~brendanw/question.jpg The purple area has 50% opacity. I have gotten pretty close with the following code: public ...
2
votes
1answer
51 views

XNA Scale and Render Targets

I'm working on a top down Strategy/RPG/Tower Defense XNA Game for Windows, and I'm running into an issue while scaling. My display mode is 1680 X 1050, and that is what I'm setting the ...
3
votes
0answers
47 views

XNA Transparency depending on drawing order?

I am drawing two 3D objects, both of them can fade from opaque to transparent independently, and they can intersect between them (so you cannot say when one of them is before the other one). Look at ...
-2
votes
0answers
43 views

Losing sides of a rectangle after movement C# [closed]

I am making a top down shooter, so far everything's great, until I decided to put a car into the game. Currently the collision works fine when the player does not enter the car, and attempts to walk ...
4
votes
1answer
155 views

Creating rectangles from the inner part of a texture2D

Ok, this may be hard to understand, but I'll do my best. You will see that the first image is a normal mario, and the other is the result I am looking for. I'm trying to find a way to extract ...
3
votes
1answer
634 views

Deferred rendering with VSM - Scaling light depth loses moments

I'm calculating my shadow term using a VSM method. This works correctly when using forward rendered lights but fails with deferred lights. // Shadow term (1 = no shadow) float shadow = 1; // [Light ...
2
votes
2answers
916 views

XNA: Rotating Bones

XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root -> Main -> Turret -> Barrel I have binded all of the objects to the ...
3
votes
2answers
416 views

Using orientation to calculate position on Windows Phone 7

I'm using the motion API and I'm trying to figure out a control scheme for the game I'm currently developing. What I'm trying to achive is for a orienation of the device to correlate directly to a ...
0
votes
1answer
87 views

XNA 4 Content Pipeline dependency

I tried to create something to parse XML with, which needs the inclusion of the Microsoft.Xna.Framework.Content.Pipeline; reference. This was fine and all, but as soon as I tried to debug, I got the ...
0
votes
1answer
81 views

Incorrect colour blending when using a pixel shader with XNA

I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than ...
2
votes
1answer
65 views

Include a custom font when publishing in Visual Studio XNA

I have a custom font called "Gold Box Games" that I want to use in a game I'm making. I have the font installed on my computer and it works just fine in the program when I run it in test. However, ...
5
votes
1answer
208 views

Portable buffered keyboard input for XNA / MonoGame?

As a preliminary solution, I am currently using the Nuclex framework in an C#/XNA game project for buffered keyboard input. Sadly, nuclex relies on SlimDX.Directinput.dll and therefore to my knowledge ...
1
vote
0answers
15 views

Transparent RednerTarget2D afrer blending

How to get transparent bacground in RenderTarget2D after alpha blending? I use Color.Transparent to clear the render target, but I get black color after blending where alpha is 255 even that there is ...
1
vote
1answer
119 views

Pixel Shader - apply a mask (XNA)

I'd like to apply a simple few masks to few images. The first mask I'd like to implement is mask like: XXXOOO I mean, that on the right everything is masked (to black), and on the left everything ...
2
votes
2answers
66 views

What's involved in resetting the graphics device?

I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially ...
4
votes
1answer
235 views

Compiling a Monogame Game into a single .exe

Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run ...
2
votes
0answers
139 views

Problems loading Hilva tutorials

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
0
votes
1answer
135 views

How to prevent the player from clicking too fast [closed]

I'm having trouble with some bullets in my game, the M1911, which is supposed to be semi-auto is only capable of shooting one projectile per mouse click (trying to learn how to do multiple ones at ...
0
votes
1answer
48 views

XNA - 2D Rotation of an object to a selected direction

I'm trying to figure out the best way of rotating an object towards the directional input of the user. I'm attempting to mimic making turns on ice skates. For instance, if the player is moving right ...
0
votes
1answer
93 views

XNA Skinned Model - Keyframe.Bone out of range exception

I'm getting an IndexOutOfRangeException on this line of AnimationPlayer.cs: boneTransforms[keyframe.Bone] = keyframe.Transform; I don't get what it's really referring to. The error happens when ...
0
votes
2answers
160 views

How to create Button/Switch-Like Tile where you can step on it and change its value?

If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true. The problem is, when the player stands on (intersects) ...
-1
votes
2answers
78 views

Trying to reduce health by a certain value once XNA [closed]

I've got a bullet and collision data for the bullet, when the bullet collides, it's supposed to cut an integer off of the max health for the object. Basically heres what I want: Object is shot, ...
-1
votes
0answers
67 views

How to move a bullet from the player to the cursor? XNA [closed]

I have a bullet that currently works in my game, but with some odd issues. I'm making a top down shooter and I want the bullet to move from a point on the players location (from the guns muzzle ...
2
votes
3answers
385 views

MonoGame and normal windowed desktop application

I am trying to move all my XNA projects to Monogame. But in project templates I found only XAML and horrible metro application template. Is MonoGame support creating application in good old windowed ...
-2
votes
0answers
46 views

xna 2d tank game [closed]

I need help. I am making game with terrain. I have 2 questions : I don't have any idea to make that 2d tank.. Should I use some animated sprite or what? I want to make my tank animated ...
0
votes
1answer
61 views

Why spritebatch.Draw shows blank output? [closed]

In my code below, I think it's correctly done. But idk, the image called by _bg is does not shown up. The screen only show White. Weirdly, there is 0 error message when I run it. (The RenderTarget2D ...
-2
votes
0answers
97 views

Why are my game snapshots sometimes all black? [closed]

I want to take snapshot of the game when the user right-clicks. This code works, but sometimes the snapshot is nothing but an image with all black pixels. snapshot = new ...
0
votes
1answer
54 views

XNA Camera Positioning All Wrong

I've been working in 3DSMax for years now and decided to give XNA 4.0 a try. I've got the majority of it working, however the camera is being a pain to me and I can't discern what's gone wrong. I ...
3
votes
1answer
71 views

Set a 2d camera's position so that a building is under the players feet

My issue is this: i am making a scrolling game in XNA, and the camera updates based on the players velocity, but the player never actually moves, he is always in the center of the screen. When he hits ...
1
vote
2answers
158 views

Applying Angular Acceleration in a Basic Physics Model

I'm attempting to use a basic physics system to create an arcade flight model. So far I have managed to get the aircraft moving forward, apply gravity, etc. However, after trying to implement torque I ...
2
votes
1answer
87 views

Issues upscaling pixel art with SampleState.PointClamp

I'm developing a 2D game, and I'm striving to create a nice blocky low-res appearance for the game, yet allow it to be played at variable resolutions. So, I've researched resolution independency and ...
0
votes
1answer
86 views

Are there any guidelines/articles/tutorials for creating a network protocol for games? [closed]

I am currently developing a little 2D sandbox game with multiplayer functionality in XNA 4.0 and the latest lidgren-lib for networking. I found myself quickly at a point where sending a players ...
-2
votes
1answer
45 views

XNA rendertarget sprite batch problem [closed]

When using this code: public static Texture2D ShowHealthBar(SpriteBatch spriteBatch,Texture2D empty, Texture2D full, float health) { spriteBatch.Begin(); RenderTarget2D ...
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votes
0answers
24 views

Drawn elements are disappearing [closed]

I have such issue: I'm writing a snake game. This error comes, when food is disappearing. When it happens, and snake is trying to eat it, parts of my snake between the neck and tail are disappearing. ...
0
votes
1answer
43 views

Strange Per-Pixel Collision in XNA [closed]

I'm having a very strange problem where the bounding box for one of my objects in my game isn't exactly over the texture, this results in the collision being reported somewhere else. Its not really ...

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