XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.

learn more… | top users | synonyms (1)

-1
votes
2answers
101 views

XNA model texture maps [closed]

Is it possible to make a texture maps for XNA .fbx models? Just one texture file for the whole model.
0
votes
2answers
652 views

XNA change a specific color of a model to another

Is it possible to change a specific color of a model to another? Example: Everything that's blue should be red or something like that. And is it possible to do this without the use of effects? I ...
3
votes
1answer
773 views

Reading text files XNA 4.0 on Xbox 360

I'm working on porting a game from PC to Xbox 360. When I want to create a level I read a .txt file that I store in my content I read the whole file as a string using this method ...
-1
votes
1answer
154 views

Is there any physics engine for XNA? [closed]

I am an XNA game developer. I am now starting to develop physics games on XNA but the problem is that I don't know about any physics engine desinged for XNA. Please if you know about it kindly help ...
-2
votes
3answers
995 views

Can I use a list to spawn enemies? [closed]

I need to have about 10 enemies in my game, can I use a list to spawn them all in? This is what I was working on but it only spawns 1 enemy in the coordinates of the last added to the list. Here are ...
1
vote
1answer
416 views

XNA effect lighting like basic effect lighting

Is it possible to make lighting in a normal effect work like the lighting in the basic effect? With a basic effect it's really easy: BasicEffect effect; effect.EnableDefaultLighting();
1
vote
1answer
382 views

Pixel Shader - apply a mask (XNA)

I'd like to apply a simple few masks to few images. The first mask I'd like to implement is mask like: XXXOOO I mean, that on the right everything is masked (to black), and on the left everything ...
0
votes
1answer
112 views

Distorted edges in model rendering xna

The edges of my model are not rendered smooth in xna. See here. What can i do for this, as when designer renders the same model in maya, edges are smooth. And is it possible to render models in xna ...
5
votes
2answers
439 views

Set a 2d camera's position so that a building is under the players feet

My issue is this: i am making a scrolling game in XNA, and the camera updates based on the players velocity, but the player never actually moves, he is always in the center of the screen. When he hits ...
2
votes
1answer
1k views

XNA 4.0, FBX and Texture Loading Failures

I've been going through several tutorials on how to use XNA and understand a lot thus far. I've got a screen, I've got 2D sprites working, got a shader system operational, so far so good. Now I've ...
8
votes
1answer
865 views

Implementing water effects (splashes) into XNA 4.0 game [closed]

I am creating a 2D XNA game and came across a tutorial on adding water effects (splashes) to an XNA game but after implementing it into my game I can't get it to scale down. Currently it takes up the ...
-1
votes
1answer
324 views

XNA Framework doesn't recognise controller [closed]

So just a little bit of XNA code: if (this.IsActive && (Keyboard.GetState().GetPressedKeys().Length > 0 || Mouse.GetState().LeftButton == ButtonState.Pressed || ...
1
vote
1answer
78 views

XNA draw model partially

Is it possible to draw a model partially (along the X, Y or Z axis) to make an extending barrier or something like that? (Scaling doesn't work because of the textures)
2
votes
2answers
2k views

Weird behavior with XNA SpriteBatch.Draw origin

I have a texture with 256x256 pixels. Consider this piece of code: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); ...
11
votes
1answer
1k views

How do I prevent XNA from pausing Updates while the window is being resized/moved?

XNA stops calling Update and Draw while the game window is being resized or moved. Why? Is there a way to prevent this behaviour? (It causes my network code to desynchronise, because network ...
4
votes
2answers
149 views

XNA Transparency depending on drawing order?

I am drawing two 3D objects, both of them can fade from opaque to transparent independently, and they can intersect between them (so you cannot say when one of them is before the other one). Look at ...
-2
votes
1answer
327 views

Does this UV mapping method look ok? [closed]

i'm having a spot of trouble trying to get my voxels textures in the right place. I am using a very simple mechanism that assumes all sides of any given block are always individually specified (i'll ...
2
votes
2answers
575 views

World space and model space the dummies version [closed]

I'm by no means a 3d programmer but have recently taken it upon myself to build a Voxel based game and I'm having a little trouble understanding some of the concepts around matrices (what with my ...
0
votes
0answers
79 views

What is an efficient/safe way to broker head to head communication for a mobile game

I have a mobile game written in XNA/MonoGame with a wcf server and I am currently designing the head to head competition mode. Previously I have created a game that used UDP to set up communication ...
2
votes
2answers
267 views

Collision detection against large arbitrarily shaped textures

What is the most effecient way to do collision detection on strangely shaped textures in XNA? Here is an example texture: As you can see, it is far from a perfect square. I want the player to ...
5
votes
1answer
782 views

Should the networking of my game be a component or a service? [closed]

I am working on a windows game and I am trying to understand the XNA GameComponents and GameServices classes and use. From what I understand about a component is that it has an Update method that ...
0
votes
2answers
310 views

XNA 4.0 Plane size

Possibly a dumb question, but do planes stretch on to infinity? I can't define a spanning area for it, and would have to do some sort of check for collisions like if(x intersects BoundingBox and ...
0
votes
1answer
300 views

Is a HashTable the best way to store replay data in C#?

I'm looking to make a deterministic replay in my 2D game. I want to follow a similar approach to braid in storing the relevant information every frame (at 60 frames per second). I wanted to know what ...
3
votes
1answer
177 views

'perfect' platformer base Xna

When a player touches a ground peice in a game, he seems to sink through the ground then slowly rise back up, and when he has risen back up, he is very jittery. if (touchingTheGround()) { ...
0
votes
1answer
108 views

A view and projection matrix oddity?

I have a bit of a dilemma ... So i setup my scene how I want it with some bits in it and now I want to move all my camera related code in to a camera class however doing so is proving to be a pain in ...
-1
votes
1answer
2k views

Extension method must be defined in a non-generic static class when adding static bool function [closed]

I try to use first answer of Checking for alternate keys with XNA IsKeyDown but the compiler shows me Extension method must be defined in a non-generic static class. How can I fix this issue?
-2
votes
1answer
3k views

Moving A Sprite In The Direction Its Facing XNA [duplicate]

There are many questions on this site that explain this except they seem to all be in Java. I want to move a sprite in the direction it's facing, in XNA. I know you must use Radians and lots of ...
0
votes
1answer
192 views

XNA 4 Content Pipeline dependency

I tried to create something to parse XML with, which needs the inclusion of the Microsoft.Xna.Framework.Content.Pipeline; reference. This was fine and all, but as soon as I tried to debug, I got the ...
0
votes
1answer
129 views

Receiving server data inside game loop

I'm planning on how my multiplayer game client game loop should work. While I'm convinced that server should be moved from game loop into it's own thread, I'm not sure what should I do about receiving ...
4
votes
1answer
220 views

Creating rectangles from the inner part of a texture2D

Ok, this may be hard to understand, but I'll do my best. You will see that the first image is a normal mario, and the other is the result I am looking for. I'm trying to find a way to extract ...
0
votes
1answer
357 views

Incorrect colour blending when using a pixel shader with XNA

I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than ...
0
votes
1answer
450 views

Client Server Multiplayer Project

I have reviewed the relevant WinForms/XNA samples here and here. However, my requirements are slightly different. Given the following: I am developing a multiplayer (Client - Server) game There ...
3
votes
1answer
607 views

Change opacity of a texture in XNA 4.0

I have created a terrain using VertexPositionNormalTexture in XNA 4.0, but now I would like to allow the user changing the opacity of the terrain (from 0%, totally opaque, to 100%, totally ...
0
votes
1answer
653 views

How to load a custom SpriteFont?

Is there any possible option where you can open a custom SpriteFont? Because I need to add to my game a font that is not in Windows already. I saw this page Custom Sprite Fonts and it's like I want ...
2
votes
1answer
145 views

How to get an affect for balloon bursting in XNA?

I am a noob in XNA. I want to create an effect which shows a balloon bursting? Any pointers would be highly appreciated.
0
votes
2answers
110 views

Returning The Position Of A Sprite Drawn & Updated By A List [closed]

My problem is this, when iceBoy hits any of the newGrounds in the ground.groundAmmount list, it will return the specific position of this newGround so that i can set iceBoy's position based on the ...
9
votes
3answers
743 views

Outline sprites

I'm currently working on a 2D game, and my current task is to outline selected object. I basically use a blur shader to do it fully runtime. I first draw my sprite using a vertical gaussian blur ...
1
vote
1answer
312 views

Xna custom mouse not allowing me to move its sprite past certain bounds

I have written a Custom mouse, with a Custom sprite, using MouseState, and getting the X and Y variables. However i also have a camera that i wrote, and this allows me to leave the initial box. One ...
3
votes
1answer
310 views

Sketchup model renders wrong in XNA

My XNA model renders wrong. It should render like that: But it renders like that: The background doesn't matter. It's just the model that renders wrong. Here is the drawing code: protected ...
2
votes
2answers
477 views

Applying Angular Acceleration in a Basic Physics Model

I'm attempting to use a basic physics system to create an arcade flight model. So far I have managed to get the aircraft moving forward, apply gravity, etc. However, after trying to implement torque I ...
0
votes
1answer
178 views

How to force playing attack animation until the end?

I rework the code to make it more easier to manage. How can I force the player cannot change the sprite animation by pressing any keys until the attack animation completely ends? class Player { ...
0
votes
2answers
169 views

Why does my sprite animation sometimes runs faster? [closed]

I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it? Here's the relevant code: class Character { // ...
0
votes
1answer
178 views

XNA Skinned Model - Keyframe.Bone out of range exception

I'm getting an IndexOutOfRangeException on this line of AnimationPlayer.cs: boneTransforms[keyframe.Bone] = keyframe.Transform; I don't get what it's really referring to. The error happens when ...
0
votes
2answers
324 views

Making The Player Stop Bouncing And Stop Sinking In The Ground In A Platformer XNA

Heres a problem i've been having. I have a platformer, and whenever my player hits the ground he keeps bounding. Here's the falling code iceBoy.moveY++; iceBoy.position.Y += moveY; Now heres the ...
2
votes
1answer
64 views

Saving model image

How can I get a top-down,side view of the model imported into XNA and then save that view as an image, that can be used later in the program? Thank you for your time
3
votes
2answers
352 views

How to finish a sprite animation before going back to default animation?

I want to run a animation until it has gone through all the frames, even when the activation key is no longer held. After the animation is completely finished, it goes back to walking state. I also ...
1
vote
2answers
838 views

XNA .fbx model imported sideways

Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
3
votes
1answer
219 views

CPU Usage on the UI thread Warning - XNA WP7.1

When I run the Store Test Kit's profiler against my game, I get a warning that says something along the likes of "Very high CPU usage on the UI thread for operations other than frame drawing." ...
2
votes
1answer
123 views

XNA project won't target .NET 4.0

I am trying to reference the System.Threading.Task assembly. If I am not mistaken, it should be part of mscorlib. But no matter what I do, my project always defaults to the .net 2.0 runtime. Even if I ...
0
votes
1answer
775 views

Creating A Bounding Box around each item in a list XNA 4.0

I have asked a similar question before except i am more experienced and have more understanding of XNA. I have bullets that shoot whenever you press RightTrigger. I am having trouble though creating ...