XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.
0
votes
2answers
210 views
XNA 4.0: Problem with loading XML content files
I'm new to XNA so hopefully my question isn't too silly. I'm trying to load content data from XML.
My XML file is placed in my Content project (the new XNA 4 thing), called "Event1.xml":
<?xml ...
0
votes
1answer
141 views
Drag Gestures - fractional delta values
I have an issue with objects moving roughly twice as far as expected when dragging them.
I am comparing my application to the standard TouchGestureSample sample from MSDN.
For some reason in my ...
2
votes
1answer
298 views
XNA GUI: Creating a 'scroll pane' widget
I'm trying to create a simple GUI system and am currently stuck on how to implement a textarea with a scrollbar. In other words, the text is too large to fit into the view area. I want to learn how to ...
2
votes
2answers
971 views
Migration from XNA to SharpDX
My fear is that XNA has reached the end of the road. To keep up with the latest technology a shift to another game framework might be needed. We have many games in a large codebase, all based on XNA. ...
0
votes
1answer
89 views
How to Draw texture between 2 Vector3
My scenario:
RTS combat style, 1 unit fires beam on another unit
My problem is i want to draw a flat texture between 2 Vector3 points. I have looked at various Billboarding styles but that doesn't ...
2
votes
1answer
431 views
How to convert pitch and yaw to x, y, z rotations?
I'm a beginner using XNA to try and make a 3D Asteroids game.
Update: I'm having a slightly hard time describing this so I made a little animation to show what I'm talking about: ...
1
vote
1answer
133 views
Need help revolving a 2D array
Pretty much all I'm trying to do is revolve my 2D Array by its container.
I'm using this array for a background and I seem to be having problems with it revolving.
public class TileTransformer : ...
8
votes
1answer
295 views
How do I stop stretching during window re-size in XNA?
In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize ...
0
votes
0answers
127 views
Kinect losing tracked players with Beta2 SDK
I'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track ...
1
vote
4answers
340 views
Which is the way to pass parameters in a drawableGameComponent in XNA 4.0?
I have a small demo and I want to create a class that draws messages in screen like fps rate. I am reading a XNA book and they comment about GameComponents. I have created a class that inherits ...
0
votes
3answers
370 views
Which should be faster: 10 flat shaded polygons or 2 with a transparent texture
I have particle system, and I want to the individual particles to take the shape of a star. Which should be faster: Drawing the 10 polygons using a flat shader, or 2 polygons (a square) with a ...
1
vote
1answer
323 views
default xna 4.0 gametime don´t works well for 2D physics
I am developing a game using Visual Studio 2010 and XNA 4.0,
after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers ...
5
votes
3answers
309 views
'Spring' physics
I'm trying to put together a struct or a method of some sort that will allow me to check the relative position between two objects, and if they're too far apart, apply a force that will draw them ...
0
votes
0answers
107 views
Kinect Click counter function [closed]
So i have the following kinect click function which will check if the hand is within the bounds then it will click with a counter . . however there is a slight problem . .the first few button clicks ...
3
votes
3answers
363 views
Moving a body in a specific direction using XNA with Farseer Physics
I have a custom polygon attached to a body, which looks like this:
What I am trying to accomplish is getting the body to move according to wherever the tip of the body is. So far this is what I've ...
2
votes
2answers
664 views
Using 2D sprites and 3D models together
I have gone through a few posts that talks about changing the GraphicsDevice.BlendState and GraphicsDevice.DepthStencilState (SpriteBatch & Render states). . however even after changing the states ...
0
votes
1answer
137 views
Move model forward base on model orientation
My model rotates on it's own Y-axis regardless of where it is in the world. Here are the controls for the left ThumbStick:
UP (move model forward on Z-Axis)
DOWN (move model backward on Z-Axis)
LEFT ...
0
votes
2answers
278 views
gradient coloring of an object
I have an object(FBX format) in my project, it's a line drawn in 3D max. I want to color the line in XNA so that the color starts from a specific RGB color in both the start and end points of the line ...
3
votes
1answer
193 views
How to determine the end of list has been reached?
I'm trying to animate my object according to a set of recorded values from kinect skeleton stream by saving the (x,y,z) stream from the skeletal data into a list and then set my objects x and y ...
-4
votes
1answer
90 views
How to move from home page screen to the next menu screen on clicking a particular image in XNA4.0? [closed]
I m new to XNA game programming(also C#). I want to create a main page with some buttons and when clicking on a particular button, it should go to another screen where there are some more buttons to ...
1
vote
1answer
685 views
Creating models in 3ds max and exporting as .x for XNA
I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters ...
6
votes
3answers
358 views
Smooth waypoint traversing
There are a dozen ways I could word this question, but to keep my thoughts in line, I'm phrasing it in line with my problem at hand.
So I'm creating a floating platform that I would like to be able ...
1
vote
1answer
221 views
Interaction using Kinect in XNA
So i have written a program to play a sound file when ever my RightHand.Joint touches the 3D model . . It goes like this . . even though the code works somehow but not very accurate . . for example ...
2
votes
2answers
295 views
One-way platform collision
I hate asking questions that are specific to my own code like this, but I've run into a pesky roadblock and could use some help getting around it. I'm coding floating platforms into my game that will ...
2
votes
1answer
404 views
Friction in 2D game
I'm developing a 2D platformer, although this question could probably apply to just about any 2D type physics; What is the equation for friction? I have sort of a hacky type of friction set up in my ...
4
votes
1answer
260 views
2D Magnet-like repelling behavior
If somebody wanted to develop a system between two intersecting rectangles so that the rectangles would, in a gradual process, push eachother away from one another until no longer intersecting, with ...
8
votes
3answers
2k views
Load all content from folder
I want to ask, is there way to load in xna all content from folder ?
For example in my content I have:
Images/hero
Images/car
Images/tree
I want to make something like this
...
0
votes
2answers
252 views
Kinect joint coordinates and XNA animation
I have written a program to record the x,y,z coordinated of the Hand joint and I want to animate my models 2D or 3D according to these coordinates. . .However the output of the x,y,z coordinates are ...
2
votes
1answer
227 views
Xna model parts are overlying others
I am trying to import in XNA an .fbx model exported with blender.
Here is my drawing code
public void Draw()
{
Matrix[] modelTransforms = new Matrix[Model.Bones.Count];
...
0
votes
1answer
275 views
Proper way to use a RenderTarget2D to draw multiple textures?
In the process of trying to resolve a split screen issue, I've been trying to use a RenderTarget2D to draw a portion of my scene to a Texture2D, and then again to another Texture2D, but the end result ...
1
vote
1answer
98 views
Possible to draw a select portion of a render target? (in XNA)
I'm going to try to do this in reverse fashion and skip straight to the punch line, and then give the back story afterward:
Is it possible to, after drawing a scene to a RenderTarget2D, only draw a ...
3
votes
1answer
308 views
Importing 3d model with multiple skeletons
I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors:
Warning 1 Multiple skeletons were ...
2
votes
2answers
99 views
How do I drag my widgets without dragging other widgets?
I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around.
...
2
votes
2answers
230 views
How do I retain previously drawn graphics?
I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on ...
4
votes
2answers
787 views
Is there a simpler way to create a borderless window with XNA 4.0?
When looking into making my XNA game's window border-less, I found no properties or methods under Game.Window that would provide this, but I did find a window handle to the form.
I was able to ...
3
votes
2answers
699 views
XNA 4.0 SpriteFont not displaying all Characters
Am looking for a little help and trying to use SpriteFont in my XNA 4.0 game but the problem is am displaying to string "This is a test" but all that's displayed on the screen is "This is st" so ...
3
votes
1answer
242 views
2D mouse coordinates from 3d object projection
Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D ...
6
votes
2answers
2k views
How are components properly instantiated and used in XNA 4.0?
I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this ...
2
votes
1answer
676 views
Combine 3D objects in XNA 4
Currently I am writing on my thesis for university, the theme I am working on is 3D Visualization of hierarchical structures using cone trees.
I want to do is to draw a cone and arrange a number of ...
0
votes
1answer
371 views
rotating model around own Y-axis XNA
I'm have trouble with my model rotating around it's own Y-axis. The model is a person.
When I test my world, the model is loaded at a position of 0, 0, 0. When I rotate my model from there, the ...
1
vote
3answers
382 views
Collision detection doesn't work for automated elements in XNA 4.0
I have a really weird problem. I made a 3D simulator of an "assembly line" as a part of a college project. Among other things it needs to be able to detect when a box object passes in front of sensor. ...
1
vote
1answer
831 views
Load Texture From Image Content In Runtime
Basically I wrote a world editor for a game I'm working on. Looking ahead, I was brainstorming ways to save the created world including the tile-sets (this game will rely on a tile engine).
I was ...
1
vote
1answer
166 views
Fitting a rectangle into screen with XNA
I am drawing a rectangle with primitives in XNA. The width is:
width = GraphicsDevice.Viewport.Width
and the height is
height = GraphicsDevice.Viewport.Height
I am trying to fit this rectangle ...
0
votes
2answers
108 views
MenuStrip in XNA 4.0
Is it possible to place a MenuStrip into a XNA 4.0 project. This project is intended for PC-s only and I already have openFile dialogs, but I cant get the MenuStrip drawn. If this is not possible what ...
2
votes
2answers
342 views
Organize game classes C# XNA
I've just begun working on my game and I don't know how to organize my game in separate classes, because I need some variables/methods to be available to every class. I have a screen manager class and ...
1
vote
2answers
402 views
XNA How to detect collision between 2d sprites and 3d primitives (not models)
My current status:
I have already read some tutorials about 3d collision
I know how ray trace works and how to convert mouse follow a vector to track the closest object that collides with out vector
...
2
votes
1answer
668 views
XNA how to draw some sprites tiled/wrapped and others not?
I already have:
mySpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend);
and take care to draw all my sprites in order.
I now want to draw some textures tiled. Do I have to create ...
0
votes
0answers
213 views
Freedrag a sprite from a spritesheet around the screen (Windows Phone) [closed]
Hi I'm having trouble using the gesture freedrag, when I drag my displayImage rectangle which is the rectangle that display my sub-image, its just couldn't be drag, help is greatly appreciate, below ...
0
votes
2answers
185 views
How to render depthmap image in 3d?
I'm new to game development and XNA. I have this depthmap image and I want to render it in 3D, how do I do it, any tutorial or blog post would be helpful.
2
votes
1answer
602 views
C# XNA Is key toggled?
I've got a question about toggling keys. How do You check if the key is toggled?
Here's my quick and easy code:
public class KeyToggle
{
private bool isEnabled = false;
...


