Tagged Questions
2
votes
1answer
94 views
CPU Usage on the UI thread Warning - XNA WP7.1
When I run the Store Test Kit's profiler against my game, I get a warning that says something along the likes of "Very high CPU usage on the UI thread for operations other than frame drawing."
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2
votes
1answer
101 views
XNA project won't target .NET 4.0
I am trying to reference the System.Threading.Task assembly. If I am not mistaken, it should be part of mscorlib. But no matter what I do, my project always defaults to the .net 2.0 runtime. Even if I ...
0
votes
2answers
91 views
How do I achieve one touch one shot for WP7 game?
I want to be able to have a sprite shoot in a game for WP7.
What I have at the moment is that as long as the shoot button is held down the sprite constantly shoots.
How do I sort it that only one ...
4
votes
2answers
2k views
Drawing a texture line between two vectors in XNA WP7
I want to create a simple graph maker in WP7.
The goal is to draw a texture line between two vectors what the user defines with touch. I already made the rotation, and it is working, but not ...
0
votes
1answer
371 views
XNA Sprites Not Drawing Correctly
I have a problem through out my current code where certain Texture2D's are not drawing correctly over each other.
For example, at the start I have sprite font being drawn over a background image and ...
2
votes
1answer
1k views
Simple WP7 pong game with real time multiplayer using sockets
I'm making a pong clone for Windows Phone 7 and I'd love to add a multiplayer option. I've been trying to use this Ricky Tan's tutorial:
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3
votes
2answers
415 views
Using orientation to calculate position on Windows Phone 7
I'm using the motion API and I'm trying to figure out a control scheme for the game I'm currently developing.
What I'm trying to achive is for a orienation of the device to correlate directly to a ...
3
votes
2answers
590 views
16-Bit textures in XNA 4 on WP7
WP7 textures are supported in the Reach-Profile that WP7 devices falls into. But XNA converts all my ressources upon adding them to a project to RGBA8, that's insane, the displays of WP7 devices are ...
1
vote
1answer
111 views
Issue With Image Rendereing
I'm pretty New to the XNA Side of things,
I have built in PhotoShop a Set of frame by Frame images side by side to go through an animation class to display them frame by frame.
With this my images ...
8
votes
3answers
3k views
How do I make objects move along a path?
I'm trying to get something like the below image. As you can see, there's a highway and inside of it, there'll be some objects moving (millisecond). I guess the street behavior is like a pipeline. ...
12
votes
2answers
2k views
Playing a Song causing WP7 to crash on phone, but not on emulator
I am trying to implement a song into a game that begins playing and continually loops on Windows Phone 7 via XNA 4.0. On the emulator, this works fine, however when deployed to a phone, it simply ...
3
votes
2answers
324 views
Handling sound effects for Multiple Collisions
How can I generate somewhat realistic sound effects for collisions in a physics engine that simulates lots of objects?
E.g. take >10 marbles that are bouncing off walls and off each other.
If I ...