2
votes
1answer
94 views

CPU Usage on the UI thread Warning - XNA WP7.1

When I run the Store Test Kit's profiler against my game, I get a warning that says something along the likes of "Very high CPU usage on the UI thread for operations other than frame drawing." ...
2
votes
1answer
101 views

XNA project won't target .NET 4.0

I am trying to reference the System.Threading.Task assembly. If I am not mistaken, it should be part of mscorlib. But no matter what I do, my project always defaults to the .net 2.0 runtime. Even if I ...
0
votes
2answers
91 views

How do I achieve one touch one shot for WP7 game?

I want to be able to have a sprite shoot in a game for WP7. What I have at the moment is that as long as the shoot button is held down the sprite constantly shoots. How do I sort it that only one ...
4
votes
2answers
2k views

Drawing a texture line between two vectors in XNA WP7

I want to create a simple graph maker in WP7. The goal is to draw a texture line between two vectors what the user defines with touch. I already made the rotation, and it is working, but not ...
0
votes
1answer
371 views

XNA Sprites Not Drawing Correctly

I have a problem through out my current code where certain Texture2D's are not drawing correctly over each other. For example, at the start I have sprite font being drawn over a background image and ...
2
votes
1answer
1k views

Simple WP7 pong game with real time multiplayer using sockets

I'm making a pong clone for Windows Phone 7 and I'd love to add a multiplayer option. I've been trying to use this Ricky Tan's tutorial: ...
3
votes
2answers
415 views

Using orientation to calculate position on Windows Phone 7

I'm using the motion API and I'm trying to figure out a control scheme for the game I'm currently developing. What I'm trying to achive is for a orienation of the device to correlate directly to a ...
3
votes
2answers
590 views

16-Bit textures in XNA 4 on WP7

WP7 textures are supported in the Reach-Profile that WP7 devices falls into. But XNA converts all my ressources upon adding them to a project to RGBA8, that's insane, the displays of WP7 devices are ...
1
vote
1answer
111 views

Issue With Image Rendereing

I'm pretty New to the XNA Side of things, I have built in PhotoShop a Set of frame by Frame images side by side to go through an animation class to display them frame by frame. With this my images ...
8
votes
3answers
3k views

How do I make objects move along a path?

I'm trying to get something like the below image. As you can see, there's a highway and inside of it, there'll be some objects moving (millisecond). I guess the street behavior is like a pipeline. ...
12
votes
2answers
2k views

Playing a Song causing WP7 to crash on phone, but not on emulator

I am trying to implement a song into a game that begins playing and continually loops on Windows Phone 7 via XNA 4.0. On the emulator, this works fine, however when deployed to a phone, it simply ...
3
votes
2answers
324 views

Handling sound effects for Multiple Collisions

How can I generate somewhat realistic sound effects for collisions in a physics engine that simulates lots of objects? E.g. take >10 marbles that are bouncing off walls and off each other. If I ...