Tagged Questions
-1
votes
2answers
117 views
Tile collision, can't get correct behaviour [closed]
I define a tile with a rectangle. This is displayed below.
public class Tile : Sprite
{
Rectangle rectangle;
public Rectangle GetRectangle
{
get
{
return ...
1
vote
1answer
233 views
Custom Content Pipeline with Automatic Serialization Load Error
I'm running into this error:
Error loading "desert". Cannot find type TiledLib.MapContent,
TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.
at
...
2
votes
3answers
4k views
2D Tile-based Collision Detection
I've been planning an indie game project for a while now. I'll summarise it for you so I can get right to the question.
It's done entirely using the latest version of XNA through Visual Studio. ...
10
votes
1answer
826 views
Why are there lines in between my tiles?
I'm making a top down XNA game. The maps are created by tiles. A problem I recently noticed is a 'grid' of lines between the tiles. It only shows up sometimes and only depending on the camera ...
2
votes
2answers
378 views
How to store “chunks” of tiles or How to make my implementation work
I asked a previous question about the loading and unload of chunk data and people noted that my way of storing chunks is weird and I was wondering how I would go about doing it properly. @Byte56 ...
2
votes
2answers
2k views
Loading and unloading “chunks” of tiles in a 2d tile engine with 2d camera
I am making a 2d tile based game in C# and XNA 4.0. I am having trouble loading and unloading "chunks" of tiles(blocks). The whole world is randomly generated and is infinate on both axis. How would I ...
10
votes
2answers
1k views
In-Game Level Design with XNA?
I am wondering about in-game level design. My current situation revolves around Tiled - I have many different layers with different types of objects in them (for anyone who isn't familiar with Tiled, ...