Tagged Questions
1
vote
1answer
58 views
XNA texture overlay with offset
Is it possible to overlay one texture over another and make them into a new texture? It should also work with an offset.
Here's an example:
This texture
and this texture
should make this ...
0
votes
1answer
70 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
1
vote
2answers
110 views
XNA texture GetData exception
When using this code:
public static Texture2D MakeTexRed(Texture2D tex)
{
Texture2D drawTex = new Texture2D(Game1.graphics.GraphicsDevice, tex.Width, tex.Height);
Color[] data = ...
2
votes
1answer
153 views
XNA 4.0, FBX and Texture Loading Failures
I've been going through several tutorials on how to use XNA and understand a lot thus far. I've got a screen, I've got 2D sprites working, got a shader system operational, so far so good. Now I've ...
4
votes
1answer
171 views
Creating rectangles from the inner part of a texture2D
Ok, this may be hard to understand, but I'll do my best.
You will see that the first image is a normal mario, and the other is the result I am looking for. I'm trying to find a way to extract ...
1
vote
2answers
104 views
Textures loading too large on smaller monitors
I have an XNA game, and when i run the game the textures load all good on my computer and on my tv and they're all bring drawn in the right position. But on my laptop, which screen is smaller then ...
2
votes
2answers
97 views
Create a variety a sprites from a single image in XNA?
I want to be able to take a single image and cut them up into a lot of images to make the sprites. How would I do that in XNA since I only know how to load the texture then use it without changing it?
...
0
votes
1answer
91 views
How to Draw texture between 2 Vector3
My scenario:
RTS combat style, 1 unit fires beam on another unit
My problem is i want to draw a flat texture between 2 Vector3 points. I have looked at various Billboarding styles but that doesn't ...
2
votes
2answers
354 views
How do I tile a specific region of a sprite?
I have a sprite that I use as a sprite sheet, where regions of the image represent various UI elements (window corner, border, background, etc.).
I want to use a certain region of that sprite as a ...
0
votes
2answers
1k views
How do I draw a single Triangle with XNA and fill it with a Texture?
I'm trying to wrap my head around:
http://msdn.microsoft.com/en-us/library/bb196409.aspx
I'm trying to create a method in XNA that renders a single Triangle, then later make a method that takes a ...
5
votes
1answer
2k views
Sidescroller variable terrain heightmap for walking/collision
I've been fooling around with moving on sloped tiles in XNA and it is semi-working but not completely satisfactory. I also have been thinking that having sets of predetermined slopes might not give me ...
2
votes
2answers
1k views
What's efficient way to draw a lot of textured cubes in XNA4?
Title says it all.
What's efficient way to draw a lot of textured cubes in XNA4?
2
votes
1answer
1k views
Reusing a render target to create multiple Texture2D's (XNA)
i want to be able to loop through a hole bunch of textures, and render them on an object. I then want the rendered image to be placed onto a texture2D.
The point? well hopefully i will end up with an ...
5
votes
3answers
3k views
When should a bullet texture be loaded in XNA?
I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship DrawableGameComponent. My Ship has an array of 5 ...
2
votes
2answers
3k views
Texture2D.GetData fails to return pixel colour data
Because I'm using sprite sheets instead of an individual texture per sprite, I need to pass in a Rectangle when calling Texture2D.GetData() in my collision detection for per-pixel tests. ...
