0
votes
0answers
26 views

Sprite sheets, Clamp or Wrap?

I'm using a combination of sprite sheets for well, sprites and individual textures for infinite tiling. For the tiling textures I'm obviously using Wrap to draw the entire surface in one call but up ...
1
vote
0answers
55 views

Monogame apply tint to only some parts of sprite [duplicate]

Each player is a different colour (Red, Blue, Green, Yellow) and I want a small part of each piece of armour to be tinted to the player colour. Is this possible without using a second armour sprite ...
14
votes
3answers
2k views

Faking isometric graphics in a 2D space game

First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric ...
3
votes
4answers
1k views

using odd number of sprites in multi-row spriteSheet?

Using XNA it's pretty easier to loop through a sprite sheet, I tell it how many rows and how many columns it has and I have a method that loops through the whole set. I usually use this method in my ...
3
votes
2answers
722 views

Spritesheets From Individual Images in Content Pipeline?

My main goal is avoid using an external program like SpriteSheetPacker. I would like to just use sequenced PNGs and have the sprite sheets be made, updated, and saved automatically when I build my ...
11
votes
2answers
6k views

How do I disable texture filtering for sprite scaling in XNA 4.0?

I have a sprite that I'm trying to scale up in XNA, but XNA is applying some sort of texture filtering that smooths it and makes it look ugly. I'd like it to just do pixel doubling instead of ...