0
votes
1answer
53 views

Applying textures to 3D models

I want to apply textures to a 3D Model in XNA 4. Whatever I saw on the internet was to apply the textures in the modeling tool and then load the model (*.fbx) into XNA. Is it possible to load the ...
1
vote
0answers
111 views

Using obj file in an XNA game [closed]

Sorry if this is a bit novice but I am far more into engineering than game development but I just want to make a small 3D game for fun with XNA (well actually MonoGame). The thing is that I don't have ...
-1
votes
1answer
85 views

Why doesn't my XNA model render at all? [closed]

I am trying to draw a 3D Model in XNA 4.0, but it doesn't show up. I think I made it correctly, but maybe not. My code follows: Here is the LoadContent and Draw method of my Main class. Spaceship is ...
1
vote
1answer
338 views

Get screen bounds of 3D object

I'm trying to draw a 2D plane that has minimum dimensions to contain a 3D model (a sphere). How do I calculate the minimum size and position of the rectangle to completely cover a 3D model on screen?
0
votes
1answer
105 views

Texture not carrying over to game correctly?

I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
-1
votes
2answers
100 views

XNA model texture maps [closed]

Is it possible to make a texture maps for XNA .fbx models? Just one texture file for the whole model.
0
votes
2answers
532 views

XNA change a specific color of a model to another

Is it possible to change a specific color of a model to another? Example: Everything that's blue should be red or something like that. And is it possible to do this without the use of effects? I ...
1
vote
1answer
71 views

XNA draw model partially

Is it possible to draw a model partially (along the X, Y or Z axis) to make an extending barrier or something like that? (Scaling doesn't work because of the textures)
3
votes
1answer
273 views

Sketchup model renders wrong in XNA

My XNA model renders wrong. It should render like that: But it renders like that: The background doesn't matter. It's just the model that renders wrong. Here is the drawing code: protected ...
0
votes
1answer
142 views

Animated Models in XNA

I've been using XNA for 2D games for awhile, and I am just learning 3D now. I have a question, which seems like it should be fairly basic. As I understand it, I make a model in Maya (or whatever) and ...
1
vote
2answers
368 views

XNA 4.0, Combining model draw calls

I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to ...
0
votes
1answer
577 views

rotating model around own Y-axis XNA

I'm have trouble with my model rotating around it's own Y-axis. The model is a person. When I test my world, the model is loaded at a position of 0, 0, 0. When I rotate my model from there, the ...
1
vote
1answer
415 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
0
votes
1answer
329 views

How to make a model impressive [closed]

I am importing a model from 3DS Max 2011 which has been rendered by 3rd party renderer Vray. I believe that fbx does not support Vray information. So, my questions are: . What others ways are there ...
4
votes
1answer
1k views

Creating a Model out of Math primitives

Here is a litte sample that I drew in Blender to visualize what I am planing to create: Cone with spheres sample I already have the code to generate the cone and the spheres as mentioned in my ...
4
votes
1answer
468 views

3D models overlapping each other

I have a problem at the moment when I draw some models to teach me more about 3D game programming. The models at the moment overlaps each other from some angles witch makes sense since the game at the ...
0
votes
1answer
419 views

Rotate player to face direction it's moving in 3D space

I'm making a 3D game in XNA4.0. How do I rotate a model to face the direction that the user is pressing. I assume I need to set its look at to the direction being pressed, but can't figure out how to ...
2
votes
3answers
1k views

Rotate 3D Model from a custom position

I have a 3D Model like above in which i want to rotate it from a given location(pointed in red) but I can only rotate it from the middle. How can I rotate it from a custom point. Edit: I ...
2
votes
0answers
676 views

XNA 4 Deferred Rendering deforms the model [closed]

I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks ...
1
vote
1answer
342 views

XNA CustomModelAnimationSample problem

I downloaded the official tutorial from:CustomModelAnimationSample It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model. Is found that the probelm ...
8
votes
4answers
868 views

Which is better, one big level model or multiple smaller level models?

I am writing a game in XNA 4 and I want to have something like a corridor. Do you think that is better to use one big and solid model, or to use multiple small parts (window, stairs, door...)?
2
votes
1answer
3k views

Custom effects on Model in XNA

If I have a Model that is drawn with a different effect occasionally, what is the typical approach to this? Models have effects stored in each of their meshes, and you seem to be forced to use those. ...