-1
votes
0answers
75 views

How to fasten the avatar's feet on the ground

I'm developing a Kinect Project using C# and XNA 4.0.Now facing a problem that I couldn't solve. When the player bends to near side , the avatar's feet are leaving the ground and it is moving like ...
0
votes
0answers
43 views

How to block Kinect rotation

I'm developing a Kinect Project using C# and XNA 4.0. Now facing a problem that I couldn't solve. When the player turn around himself, the avatar doesn't turn, but its arms and legs are trying to ...
1
vote
1answer
262 views

Scaling Skeletal values to be able to reach objects on the screen

I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be ...
1
vote
1answer
331 views

Interaction using Kinect in XNA

So i have written a program to play a sound file when ever my RightHand.Joint touches the 3D model . . It goes like this . . even though the code works somehow but not very accurate . . for example ...
0
votes
2answers
345 views

Kinect joint coordinates and XNA animation

I have written a program to record the x,y,z coordinated of the Hand joint and I want to animate my models 2D or 3D according to these coordinates. . .However the output of the x,y,z coordinates are ...