I have a direction vector on which I have to apply some rotation to align it to positive z-axis. To use Matrix.CreateRotationX(angle) of XNA, I need the angle for which I'd have to compute cos or tan ...
How can I actually understand Instanced Geometry Rendering - so that I can implement it the way I need it
I'm stuck trying to implement instanced mesh rendering in my project. Particularly because I am failing to understand how certain components actually function - and how the drawing routine is actually ...
I want to make something already done by a lot of games , which is when I am taking so much hits from enemy red screen drawn like the following , using XNA 4.0: after it's drawn and I am still alive ...
I have a model which draws correctly in XNA4. However if I try to add a background image (or any sprite), the rendering of my model is messed up. There are two problems with the rendering model is ...
I've been working on my component-entity engine for about 3 months now, and have managed to get nearly every constituent system working with little effort or compromise. My system has the following ...
I'd like to create beams of electricity between two points very similar to this video: http://www.youtube.com/watch?v=eMJ8-56L3Lc. The effect is so dynamic, with varying lengths and pseudo-random ...