Tagged Questions
0
votes
0answers
120 views
XNA skinned model animation snapping and sped up
I'm exporting .fbx files from Blender 2.6, and followed the skinned model sample to get them to work in game. They do render and animate, but wrongly; they're sped up, and animations seem to reset ...
1
vote
2answers
227 views
XNA .fbx model imported sideways
Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
0
votes
0answers
47 views
Problem with drawing mesh
So I made this simple model in blender. Its made up of one mesh, and one armature that contains three bones. This is the parent-child relationship that I made in blender:
For the sake of simplicity ...
0
votes
1answer
125 views
Exported FBX Blender Model not showing up in XNA
I really do apologise if this question has been asked before, but I recently created a model in Blender 2.63, exported it to an FBX file, and tried to display it in XNA (using 4.0 Refresh), but all ...
1
vote
1answer
238 views
Make bones in blender work corectly in XNA
So, I am trying to connect bones with vertex groups in blender, but I keep failing. if I move a bone in XNA, it doesnt also move those vertecis that are connected to this bone(vertex groups). What I ...
2
votes
1answer
227 views
Xna model parts are overlying others
I am trying to import in XNA an .fbx model exported with blender.
Here is my drawing code
public void Draw()
{
Matrix[] modelTransforms = new Matrix[Model.Bones.Count];
...
11
votes
2answers
2k views
Export Blender 2.59 models with animations to XNA 4
Whats the best way to export from Blender 2.59 for XNA 4? I have heard you can use the DirectX to export to .x instead of .fbx which works better with animations?
Unfortunately all the tutorials out ...
13
votes
1answer
2k views
How do you add equipment to a 3D character model using XNA/Blender?
I've watched quite a few Blender tutorials, but I have yet to see examples of how to swap out sub-models. So my question is, how do you swap out equipment on a character model? Specifically I’d like ...
2
votes
1answer
454 views
Model in Blender GLSL to XNA HLSL
Is it possible to make model in Blender, with enabled GLSL, add multiple textures, etc, and then just load it in XNA, where's own HLSL? Will it work?