XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.

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How do I make 2 players from one Class?

I am teaching myself XNA and only started a few days ago. I am making a clone of Pong and have made a class for the Paddle: I am wondering how I can create 2 paddles one for each player from the ...
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31 views

How to draw a sprite at a floating point xy coordinate with interlaced drawing?

I have a 2D game made in MonoGame (XNA 4.0 framework). Here's what I want to do: draw a 2d image at a floating point xy coordinate such as 125.5, 300.12 (and do NOT round them to an int). the image ...
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2answers
115 views

How to restart the game when pressed enter in XNA

If the following code allows the game to exit when pressed esc .. if (gamePad.Buttons.Back == ButtonState.Pressed || keyboard.IsKeyDown(Keys.Escape)) { this.Exit(); } Then this code should ...
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49 views

How to link the game class to the main menu class in XNA?

So I got my game in another class and my main menu in another class. This is the update method in my Main menu class MouseState mouse = Mouse.GetState(); switch (CurrentGameState) ...
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1answer
33 views

Updating score in collision detection game in XNA

I created a collision detection game in XNA but I have a problem with the scoring. As online tutorials says, I initialised it score = 0; This is in the update section to check if the person hit ...
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2answers
57 views

How to draw the elements that are in a Texture2D list in XNA

I have a Texture2D list called blockTexture that has 2 elements in it. I use the following line to draw the first element. foreach (Vector2 blockPosition in blockPositions) for (int i = 0; i < ...
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42 views

Creating or saving model (.fbx or .stl) file in XNA

I have drawn a 3-D Sphere in XNA with the help of vertices (without fbx file). Now I want create a .fbx file or .stl file of this 3D sphere from XNA, is there any way to do this? or how can I save ...
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47 views

XNA Platformer - Where should tile collision handling be?

I've started using XNA and am working on a simple 2D platformer (single level). However, I am stuck as to where the collision detection should be handled. Here is my current project structure: The ...
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116 views

Adjust Aim Angle for Motion with Accelerating Bullet

So, here's my problem: I have a turret attached to a ship that moves at a variable speed through my game world, shooting at the centre of another ship travelling through the game world in a possibly ...
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4answers
109 views

Wall-Sliding, Stuck at Corners

I am having trouble with my 2-D wall-sliding. Namely, when the player avatar collides with the wall, it "snaps" to the corner (see screenshot, below) and sticks there. The red, transparent rectangle ...
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2answers
80 views

WP 8.1 XNA custom game loop (render when dirty?)

I need to know whether it's possible to create a XNA game for Windows Phone 8.1 (which I've already) using monogame with a custom game loop. OpenGL ES has this possibility (GL_RENDERMODE_WHENDIRTY or ...
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51 views

add random walls with an array in 3D xna 4

I'm trying to add walls to my 3D game. I created a wall entity and added model array public Walls() { modelArray = new Model[10]; } public void Initialize(ContentManager contentManager) { for ...
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1answer
51 views

SoundEffect.Play and SoundEffectInstance.Play do not work

I am having issues playing a music file in MonoGame. The problem is, an old version worked fine, but I lost it to corruption. Basically, I create an instance, call instance.Play, and hear nothing. I ...
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1answer
735 views

Creating a Static function inside my class to handle small housekeeping tasks

I have used Unity 3D for quite some time, and a lot of my game programming experience originates from using UnityEngine. Writing in XNA, I am setting up a nested list of objects. Each object will be ...
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2answers
105 views

XNA - Efficient way to get pixel color from rendertarget2D

I'm stuck with a framerate perf down with getData from a rendertarget, what's your idea, what are the other options I can use ? I explain my problem : I'm making a board game, the objects or monsters ...
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1answer
193 views

Can I export a model and texture from a terrain file built in Unity3D?

I am mostly familiar with building my level maps within unity, and have become quite use to its inbuilt terrain creator, in both generating my terrain, and spraying a texture on to it. I am making a ...
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55 views

Bounding Box for 3dModel

I've tried using the code from this post How do i create bounding boxes with XNA 4.0? to create a bounding box for a 3d model, but my bounding box is way smaller than my model. My model isn't scaled ...
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1answer
180 views

How to get rid of jerky movement in scrolling? C# / XNA

I'm having a bit of trouble with my code meant to create a scrolling background of random-ish ones and zeros. When moving to the right (or left), it scrolls smoothly for a few seconds, stops/jerks, ...
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1answer
78 views

Monogame - Not enough storage is available to complete this operation, on backgrounds

I am making a level selector, which works like a web slider. I am showing 12 levels per page, and I have a total number of 60, which means 5 pages of 12 levels. Each level has his on background ...
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52 views

Creating terrain in sections in XNA

I am learning XNA, and have followed riemers tutorial on multitexturing terrains: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/Multitexturing.php Which worked perfectly, however when I use ...
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0answers
108 views

Cloth effect to boned model for XNA

I'm currently working in virtual dressing project using kinect. I'm using a dress model with bone created in blender and added that to xna, placed on the customer and controlled the product movements ...
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1answer
23 views

XNA - Offscreen Vertices Optimization

Okay, I have a set of vertices that is around 10,000,000 (it's a long story, but it seems that it is needed), however only a few thousand of those will be onscreen at a time. It's currently setup as ...
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1answer
85 views

XNA arcball camera steering issue

I have an arcball set up to follow my model in XNA. It rotates around the target correctly when holding in the left mouse button and moving the mouse. It zooms in and our correctly with the mouse ...
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9 views

Xna remove DiffuseColor

I'm drawing my model multiple times with the follwing method. I need tiles to be yellow if they are selected. private void DrawTile(int x, int y, int z, bool selected) { foreach ...
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35 views

Partially colorizing a sprite in XNA

I'm looking for a clean way of making sprites that look like the following glowing circle, except in any arbitrary colour. Originally we thought we could start with a gray-scale version of the ...
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95 views

Question about installation of FNA

I am following this tutorial to install FNA: http://gamasutra.com/blogs/MichaelHicks/20140623/219612/Converting_an_XNA4_Game_to_FNA.php In the tutorial it says too: "Make sure SDL2#, TheoraPlay# ...
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1answer
173 views

XNA 4.0 - Using premade .xnb font files

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights. Is it possible to use and load the .xnb file that gets ...
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1answer
105 views

How to play more than one background song in XNA?

The current tutorial I am using to play background songs only allows me to play one song throughout the entire game. Link to tutorial --> http://rbwhitaker.wikidot.com/playing-background-music I ...
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270 views

XNA game structure question

I see to be running into a problem here. I know it's easier to show code samples so here you go. This is my main game class namespace WindowsGame4 { public enum MoveDirection { Left, Right, Up, ...
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1answer
170 views

How can I draw some of my XNA models semi-transparent? (C#, XNA 4.0)

I've recently made some basic Blender models without transparency for a new game I've been working on, but I'm having some problems rendering them semi-transparently. Namely, I haven't been able to ...
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34 views

Question about segment of code in XNA [closed]

Basically when the code says public static Camera Instance { // Code and something with get statement } Is it declaring a method? I don't think it is a method because there is no parenthesis to ...
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107 views

xna - Render background and multiple sprites to a single texture

I currently creating a game and I am trying to render my background and a sprite to a texture. Currently I have the background being rendered to a texture. But I am needing to render both my ...
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46 views

How to prevent constant adjustments form collision?

I'm try to clone a popular 2D platformer as a project. For both the player character and enemies, whenever I constantly check to see if they are walking on the ground or floating platforms, they ...
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1answer
364 views

How can I remove Magic Pink from an image at runtime using GraphicsDevice?

In XNA 4.0, I want to load all my textures at runtime, which means I will not be able to take advantage of the content processor. (This is fine because it would allow people to change graphics and ...
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197 views

How to do animation of XNA model integrated with WPF?

Back with another weird question I managed to find a XNA Model viewer integrated with WPF which is this one https://xnamodelviewer.codeplex.com/ So I had a custom processor which sort of run multiple ...
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52 views

XNA - debugging

I know how to debug step by step in XNA however when I do that the screen is gray and the console does not give out any output. This is a problem because it greatly limits my ability to find problems. ...
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1answer
188 views

Apply shader to only a part of a sprite

I'm trying to make an image blur when a transparent image overlays it, I am wanting it only to blur the section that is being overlayed. So if half of the original image is not being overlapped, that ...
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2answers
123 views

Create a big image out of several other small images in MonoGame/XNA

How can I create one big Texture2D out of several other small Textures2Ds? Then display that image instead of all the small images.
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86 views

Choppy edges with sub pixel movement MonoGame/XNA 4

When I move a texture slower that one pixel it moves using sub pixel movement inside but the edges jumps from pixel to pixel. Video : https://www.youtube.com/watch?v=zcai1PUfzzA Sorry for the low ...
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1answer
68 views

Wrong distance in Depth-buffer

I am currently trying to get the Depth Buffer as a texture to use it for edge detection algorithms. Since XNA4 does not allow direct access to the Depth Buffer as texture i have to render it into a ...
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2answers
144 views

How to get asset/model name from (custom) Content Processor in XNA 4.0

I'm trying to make multiple animations for multiple models in XNA 4.0 and I need to get the name of the model/asset from the content processor which is a custom one (XNA default I think), I'm trying ...
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1answer
62 views

XNA SoundEffect won't stop playing

For my HND I've got to re-create Frogger, and everything was going swell until I tried adding some collision detection and sound. Whenever my player intersects a vehicle, the sound file just starts ...
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1answer
71 views

XNA draw texture/font and DrawIndexedPrimitives at the same time [duplicate]

When i Draw a texture2d or a font with spriteBatch and also draw GraphicsDevice.DrawIndexedPrimitives, the frame is draw weird SpriteBatch spriteBatch = new SpriteBatch(GraphicsDevice); BasicEffect ...
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3answers
542 views

Drawing 3D cubes with xna

I managed to draw a 3d cube using triangles like this: protected override void LoadContent() { basicEffect = new BasicEffect(GraphicsDevice); VertexPositionColor[] ...
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0answers
56 views

XNA sound effect loop cancel

I'm using SoundEffectInstances in XNA to play a tone. This means I have ~.005 second clips playing on a loop. It sounds fine, but I can't gracefully stop them because XNA gives a ...
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2answers
264 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
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163 views

How to remove the jitter from my pong AI movement?

I am developing Pong using Monogame / XNA and my AI paddle is really jittery when the ball is moving more horizontally than vertically. My AI is very simple and works as follows: If the ball's ...
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2answers
347 views

Scaling sprites in XNA 4.0/Monogame

So I looked up a tutorial on how to scale sprites in XNA and I think I have it all figured out. The only problem is that I want to use a spriteBatch.Begin() method overload without changing anything ...
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2answers
200 views

How to make my installer install XNA framework and .NET 4.0

I have made a simple Monogame game. Right now I am using this installation-package maker: http://installforge.net/ Currently my installer only installs my "game". (All the output files generated by ...
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how to draw a “thick” line between two points on screen in xna wp8

/* private void DrawLin( Vector2 begin, Vector2 end, Color color, int width = 8) { Microsoft.Xna.Framework.Rectangle r = new Microsoft.Xna.Framework.Rectangle((int)begin.X, ...