0
votes
1answer
97 views

How to update “dynamicVertexBuffer” correctly with “setdata” on XNA?

I developed a small 3d games xna and uses a "DynamicVertexBuffer" and "DynamicIndexBuffer" to store and draw my vertices. Everything works fine, but my problem is the "Update" function where I update ...
0
votes
1answer
94 views

XNA doesn't sometimes draw 3D models properly [closed]

I am developing an 3D platformer game with XNA framework and I am experimenting some errors in drawing. Here is some images of the errors, that appears in 3D models and in planes: In the first ...
1
vote
1answer
106 views

How to draw different textures on my cubes DrawUserIndexPrimitive with XNA?

I'm having some problem to draw textures with class "DrawUserIndexPrimitive" on Xna. I can draw my cubes / models without problem. But I want to draw different textures on my cubes. I loop on each ...
-1
votes
2answers
140 views

Draw 60,000 cubic with DrawUserPrimitives on xna with only 20 fps-buffer problem?

I'm working on a minecraft style games on xna. I know it is not easy to draw a lot of cube with a good ratio of fps. I use the method "DrawUserPrimitive" with a buffer to draw a floor 250X250 cubes. ...
-2
votes
1answer
167 views

How to draw millions of cubes without idle , model instancing in XNA?

I work for a project in the style of game "Minecraft". I started using the "Model Instancing" in order to generate a large number of cubes possessing an identical model. So far so good. My problem is ...
1
vote
0answers
105 views

How to draw a large number of model (identical) with vertex buffer in XNA?

I am facing a problem that many developers as have probably found a solution. I have a small project with a floor designed with small cubes (100X100). If I exceed this limit, my game suffered major ...
0
votes
1answer
129 views

Disappearring instances of VertexPositionColor using MonoGame

I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing ...
0
votes
1answer
170 views

Custom VertexDeclaration for Color, Texture, Normal

What is the best way to create a VertexDeclaration, that makes it able to render a Shape consisting of vertices and also be able to store a color for the shape (in case the texture can't be rendered - ...
0
votes
2answers
137 views

Is it only possible to display 64k vertices on the monitor with 16bit?

I did the first 3D tutorial over at riemers.net and stumbled upon that my graphic card only supports Shader 2.0 (Reach profile in XNA) which means I can only use Int16 to store the indices (triangle ...
1
vote
1answer
130 views

XNA shield effect with a Primative sphere problem

I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: ...
2
votes
1answer
139 views

DrawIndexedPrimitives overdraws data in previous buffer if called in loop

I doubled the question from stackoverflow here, and will delete the opposite of a question that gave me the answer. I have the Draw method in one of my renderers, that loops through the dictionary ...
2
votes
1answer
166 views

Overlapping vertices on sphere?

Iv started up doing some programming in XNA as Iv been doing C# for several years and would like to start do some 3D work with C# and XNA framework. Right now Im trying to build a sphere by code. It ...
1
vote
0answers
254 views

XNA HLSL: Skinned Model Deforming Wrong

I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
0
votes
0answers
171 views

effect and model vertex declaration compatibility

I have normal model drawing code. When I try to draw model without UV coordinates I got this exception: System.InvalidOperationException: The current vertex declaration does not include all the ...
1
vote
2answers
475 views

XNA 4.0 Point Vertex Rendering

I have a buffer of about 134 million particles and a very powerful computer to render them smoothly, but I am getting an error when trying to render them as primitive lines. It says that I cannot ...
2
votes
1answer
547 views

Apply Vertex Colors to XNA Spritebatch sprites

I know that you can use custom vertex and pixel shaders using SpriteBatch but I can't figure out how to apply colors to individual vertex points on a sprite generated by spritebatch. All I can do is ...
2
votes
1answer
200 views

Implementing IVertexType Interface

In XNA, I have created a new VertexType, called it VertexPositionTextureLight which inherts the IVertexType Interface, but apparently I need to implement the member of VertexDeclartion which I cleary ...
2
votes
1answer
205 views

Shader and Custom Vertex Format Errors

I am creating an editor of sorts that allow you to create 3D voxel models. I just got started and have ran into a few errors. Here is what it is producing: I think the problem has to do with the ...
0
votes
1answer
189 views

Creating a vertexbuffer to define vertices arranged in a grid with the view for easy editing later

I'm using the marching square algorithm (2D version of marching cubes) to generate vertices. I end up with vertices arranged in a grid. I want to enable destructible terrain, and the way i was ...
2
votes
1answer
793 views

How can I draw multiple vertexbuffers with indices?

I'm using to types of vertices. For the triangles: 0 Vector3 Position, 12 Color Color, 16 Vector3 Normal For the lines: 0 Vector3 Position, 12 Color Color I setup a vertex buffer for each ...
3
votes
3answers
1k views

XNA - Update vertices property stored in a VertexBuffer

I've a class that creates a cube using VertexPositionColor and these vertices are stored in a VertexBuffer. Now i would like to dynamically change the color of my vertices. In my class i have a ...
1
vote
1answer
533 views

XNA - multiple VertexBuffers?

I'm trying to learn how to use VertexBuffers in XNA 4.0. I can render wireframe shapes and I can render textured shapes. However, I'm having some trouble rendering them both at once. I'm ...
3
votes
1answer
697 views

Using raw vertex information for sprites rather than SpriteBatch in XNA

I have been wondering whether using SpriteBatch is the best option. Obviously for prototyping or small games it works well. However, I've been wanting to apply techniques such as shaders and lighting ...
3
votes
1answer
366 views

Count number of Vertices in VertexBuffer in XNA 3.1

Where in XNA 4.0 one can go: myVertexBuffer.VertexCount; What is the best way to count the number of vertices in 3.1 for a dynamic buffer (i.e. where I do not know the number of elements that ...