0
votes
0answers
58 views

Farseer: How can I break a body into multiple pieces?

I created a breakable body but the pieces are not flying around if the ball touches it. What is wrong? Why is the breakable body not breaking into pieces? I made a video and I enabled debugview, so ...
0
votes
2answers
152 views

Farseer: What can I do so that a body can move through a special kind of bodies?

I have three different kinds of rectangles. Black, white and blue rectangles. The rectangles are moving and can collide with each other. But with one exception, the blue rectangle can collide normally ...
3
votes
2answers
252 views

How can I determine the contact point of a collision?

I have two Farseer bodies. A static rectangle and a dynamic ball that is flying around. I want to determine where the ball touched the rectangle. I need the exact coordinates of the contact point. ...
1
vote
1answer
45 views

Height and width of a Farseer body?

I have a body named PersonA. If PersonA collides with another body, the width and height of that body should be saved. I tried it like this but I always get error messages that "Width" and "Height" ...
12
votes
2answers
953 views

How can I create a bomb explosion in Farseer that pushes nearby objects away?

I'm trying to create a bomb explosion in Farseer. I created a circle for the bomb. However, if the bomb explodes, the objects (bodies) that are around it should fly away because they're pushed back by ...
0
votes
1answer
118 views

How does Raycasting work in XNA Farseer and player collision?

Wanting to know how to figure out if player's bottom is colliding with object so that I could allow the player to jump. I was trying to use OnCollision but was referred to ray-casting, I looked ...
0
votes
0answers
65 views

Farseer Player Movement and Collision

I have added a video link for any one who whats to see what the problems are by watching the game. I am trying to create a player movement system and there are small problems that I am running into. ...
1
vote
1answer
178 views

Player Movement Systems

I am working on a project were in class my group of students help produce a video game. We are creating a 2D platformer and was trying to make a pixel based system collision witch fell through. Now I ...
0
votes
1answer
107 views

How long will it take to jump from point A to point B?

I need to know how long it takes to jump from one point to another. Because if the jump time takes for example 2.0f(float jumptime = 2.0f), a jump animation is played during a time interval of exactly ...
0
votes
0answers
25 views

Farseer Physics, mass affecting velocity

I have just started with Farseer Physics, so I am kind of a newbie in this theme, so not a surprise that I have encountered something that is not involved by the engine, or I just don't know about it. ...
0
votes
1answer
97 views

Farseer: How can I calculate the needed velocity in this case?

I have two platforms and one ball. The ball should fly from the red platform to the blue platform. The ball should land somewhere in the purple rectangle of the blue platform. How can I know how ...
1
vote
1answer
46 views

A Sensor’s ContactList Keeps Old / Ignores New Contacts, When That Contact Is still

Okay this is a hard one to explain so I’ll try my best. Basically every time my enemy class updates, it runs a SightCone Sensor Contact List test, so this is every single frame it checks for all the ...
0
votes
2answers
61 views

Attaching a Body to another, without the new body impacting the physics of the first in ANY WAY

Basically I want to add a vision / sight cone to an enemy body, So I have the sight cone body, and enemy body, but every joint or weld I have tried so far has caused the sight cone to severely ...
3
votes
1answer
89 views

Cant get a Farseer Physics body’s rotation to follow the mouse

Here is what’s in my HandleKeyboard() method that is called from the Game1 Update method. MouseState mState = Mouse.GetState(); // the Vector2 that will hold the angle from the player ...
1
vote
1answer
50 views

How can I measure the velocity of a Farseer body?

I want to know how fast my body(a circle) is moving. How can I do that? How can I measure the velocity of a body? In addition, I want to limit the velocity of a body. For example, I want that a body ...
1
vote
2answers
181 views

XNA : Character walking on tiles and getting stuck

I develop games for my own pleasure and also to share experiences with my kids learning coding. Lately I have been working on a classic retro platform game using XNA and Farseer. One issue I am ...
1
vote
0answers
36 views

Changing the position of a Gravity Controller - Farseer

I'm trying to create mini black holes for my XNA game using farseer physics. Problem is I can not get the gravity source to stick to the Body I've attached it to, as it scrolls across the screen, the ...
0
votes
0answers
30 views

Defining a Rectangle Shape in Farseer Physhics

I want to create rectangle shapes equal to the size of the texture I am fixing them to. What would be the easiest way to do this? Is there a built in RectangleShape class is Farseer? Or will I have ...
0
votes
0answers
99 views

Body is pushed back from the wall sometimes

I have a strange issue with the collision between the wall and my player. If I press W and D or W and A to move up and right respectively up and left, the player sometimes gets pushed back from the ...
1
vote
0answers
68 views

Farseer: Cutting body from texture

Is it possible to cut a body from a texture in Farseer 3.0? I have a texture converted to a body with multiple fixtures ( using BayazitDecomposer, CreatePolygon method, ..) and can even do it as a ...
-1
votes
1answer
381 views

Why is Farseer not working in Windows Phone 7/8?

I created a new Windows Phone Game (4.0) project in Visual Studio Express 2012 and added the Farseer project to the solution explorer. But adding a reference to the Farseer project is not working. I ...
2
votes
1answer
120 views

Farseer: Shooting a ball in a certain angle?

How can I shoot a ball in a certain angle? When I press the Space key, the ball should be shot in a 45 degree angle. How can I do that?
0
votes
0answers
146 views

Farseer: Difficulties with implementation of DebugView

I added the project "Farseer Physics Engine 3.3.1 HelloWorld XNA\DebugView XNA\DebugView XNA.csproj" to my solution explorer in Visual Studio. In addition, I added a reference to my project and the ...
0
votes
1answer
54 views

Farseer: RemoveBody is not working [closed]

I want to remove bodies after they touched the character(playerrect). But the bodies get not removed. I set a breakpoint in the following line but it doesn't get yellow: ...
1
vote
1answer
105 views

Farseer: How can I remove a body?

I have many sensors(coins) in each level and I want to remove the sensors(coins) when the player rectangle(Mario) touches them. I check in OnCollision if Mario touches a coin, if he touches it, it ...
0
votes
1answer
48 views

Farseer: Difficulties with ContactListener

How can I register the ContactListener in XNA? In the box2d manual is written: 9.4 Contact Listener ... At run-time you can create an instance of the listener and register it with ...
4
votes
1answer
182 views

How do I make a tile passable in one direction only?

I want that my character can jump through some of the tiles, like Mario does in this video: http://www.youtube.com/watch?v=zIPYzbNrNhc In this video, Mario jumps up through orange platforms, but ...
-3
votes
1answer
130 views

Farseer: are you missing a using directive or an assembly reference?

I want to create a polygon in Farseer. I found an example in the documentation but it's not working because I get this error message: The type or namespace name 'Vertices' could not be found (are you ...
0
votes
1answer
95 views

Farseer: Ball is not getting slower

The ball is not getting slower when it rolls over a straight platform. I added friction but that changed nothing, the ball still gets not slower. I want that the ball gets slower and slower and stops ...
0
votes
1answer
163 views

Farseer: Ball is not bouncing realistically

I created a ball that is rolling over platforms. When it falls from one platform to another, it should bounce just like in real life, but the ball keeps bouncing constantly and I don't know how to ...
2
votes
1answer
142 views

Getting a uint color array from a portion of a Texture2D

I'm currently using the Farseer tools to create a body from a Texture2D. However, my texture is a spritesheet and I need to get the uint array containing the colors from a portion of the full ...
-4
votes
1answer
126 views

My 2d Shader in XNA falls apart the second I put it into Farseer [closed]

I wrote a simple light shader that I tested in a simple 2d spaceship shooter and it worked fine. Once I imported it into my friend's farseer project with rotatable shapes, it doesn't seem to work ...
2
votes
2answers
180 views

Texturing 2D vectorial terrain (or simply masking texture)

I have a procedurally generated terrain, as follows: It is generated and then built using Farseer Physics, however I haven't found a way to create and apply a mask to texture it properly, I have ...
2
votes
2answers
320 views

Farseer Physics: How to create shape from Vertices?

As you can understand from the title, I'm pretty new to game development. I'm doing this for fun. Anyway here's my question. I have this Farseer Physics samples and i've been studying them for a few ...
2
votes
1answer
635 views

360+ degree rotation skips back to 0 degrees when using Math.Atan2(y, x)

I'm new to XNA and this is my first actual project, so forgive my noobness. I'm using jointAngle = System.Math.Atan2(RightStick.Y, RightStick.X); in order to set an angle of a joint (farseer) so ...
1
vote
0answers
66 views

Farseer circle hangs where it's spawned

I'm currently trying to simply spawn a circle in Farseer. However, it's stuck wherever I spawn it! The game is updating fine, as I can see the circle spinning in place when I spawn it because of how I ...
5
votes
2answers
3k views

XNA C# Platformer - physics engine or tile based?

I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick ...
1
vote
1answer
149 views

Farseer Physics Samples and Krypton how to reference game

I'm sure this is totally simple and yes I am new at this. I am trying to set up Krypton inside farseer. 1. create a new Krypton engine in my sub screen aka AdvancedDemo1 : PhysicsGameScreen, ...
-1
votes
1answer
106 views

farseer physics xbox samples not working [on hold]

I have downloaded a few of the sample projects from the official farseer physics website and i just cant get them to run on my xbox. -My connection to the xbox is fine, other xbox projects debug ...
2
votes
2answers
120 views

Is there any quick and easy way to make all bodies visible with Farseer physics engine for XNA?

I just want to be able to see all my bodies on the screen for debugging purposes and i cant think of an easy way, for example i have make some edge fixtures with curved arcs attached and i just want ...
1
vote
1answer
139 views

How do I draw a texture to a MSTerrain object?

I'm using Farseer to make a game in XNA and I can't seem to figure this out. I've decided to use MSTerrain for making my game's terrain because I wanted destructible terrain and MSTerrain seemed like ...
1
vote
1answer
170 views

2D Physics Engine to Handle Shapes Composed of Multiple Densities XNA

The game I'm working on involves shapes that might be composed of multiple materials in a variety of ways. Let's just take for example a wooden rod with and sizable tip of iron or say a block composed ...
2
votes
1answer
323 views

Implementing a wheeled character controller

I'm trying to implement Boxycraft's character controller in XNA (with Farseer), as Bryan Dysmas did (minus the jumping part, yet). My current implementation seems to sometimes glitch in between two ...
5
votes
1answer
1k views

Correct way to use Farseer Physics in XNA

I am using Farseer Physics for my 2D sidescroller game and I'm not sure how to proceed with it. I currently have a Sprite class (handles nothing but graphics), a GameObject class (contains specific ...
6
votes
1answer
612 views

Farseer Physics: Ways to create a Body?

I want to create something similar to this using farsser and Kinect: https://vimeo.com/33500649 This is my implementation until now: http://www.youtube.com/watch?v=GlIvJRhco4U I have the outline ...
0
votes
0answers
137 views

Farseer non-colliding bodies affect eachother

I'm trying to use Farseer to make a tile engine, but bodies that are not colliding with a sprite are still having an effect on it. In this image there is a single sprite(the green box) and a single ...
1
vote
2answers
282 views

Building a shape out of two rectangles

I would like to build a body with Farseer out of two rectangles so it looks like this: I am a real beginner, so please describe it carefully. Thanks in advance!
2
votes
2answers
665 views

Farseer: Only allow the collision one time with the object

I have there serveral platforms. I would like to allow the player to collide only one time with the object! Hope you can help me
0
votes
1answer
332 views

Multiplayer Game Data Serialization Problems

I want to create a simple game that can be played with one to two player. I plan on using TCP sockets, Farseer Physics, XNA, a BinaryFormater and a Memorystream. as far as i know i can't do the ...
1
vote
2answers
874 views

How do I determine which side of the player has collided with an object?

I have some static bodies (platforms) and a dynamic body (the player) in my world. The collision between them works great, but I would like to know which side of the player (rectangle) collides with ...