0
votes
0answers
70 views

XNA - Finding boundaries in isometric tilemap

I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size ...
0
votes
0answers
77 views

Zooming in isometric engine using XNA

I´m currently working on an isometric game engine and right now I´m looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house ...
0
votes
0answers
124 views

Encapsulating variable elements into one drawable object - XNA/MVVM

Ok so I'm building a game and there is a class for an Object which gets the Values of a specific card from a XML Table and stores them in varibles. Note: I will have many "Card"'s instantiated at any ...
-2
votes
1answer
244 views

how to add fog to a model instantiated in Xna? [closed]

I work on a small XNA games. I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide. This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
0
votes
1answer
236 views

Xna “Game.Run” method appears to be using up a lot of resources in my game, is this normal?

The question really is in the heading, but i have been using the visual studio profiler to optmisie my game, i have noticed that the game.run method is eating through 93.6% of the overall game ...
1
vote
2answers
272 views

How to store different abilities in player class?

So, I have a player class with basic actions. During the gameplay he unlocks new abilities. I don't know how to store new actions within the player class. To be precise - I know how, but my method ...
0
votes
3answers
287 views

c# scripting execution with xna (actions take more than 1 frame)

I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language. My question is, how to call functions that take more than 1 frame to ...
0
votes
2answers
217 views

Jumping Logic Issues [duplicate]

Possible Duplicate: How to make a character jump? I have been working on a 2D platformer and am trying to implement jumping. At the moment I have it simply teleporting upward and then ...
1
vote
1answer
631 views

Rendering a 2D Sprite in 3D space

I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
6
votes
1answer
732 views

Resolution Independent

I am developing a game with XNA and I am a little desperate with resolutions. For now I have only implemented the main menu but I want to get a game that is independent of the resolution. As I am a ...
1
vote
1answer
197 views

How would a sprite spawn more sprites under themself every second?

I am making a snake game and am having trouble to make the snake go longer, at the moment when I run the program, I just have the snake head eating apples. But I want the snake head(30x30) to spawn ...
0
votes
1answer
283 views

What data structure should I use for a 3D platformer game?

I am developing a platformer game with XNA framework like Metroid but in 3D. Now I have to draw models and I have the question of the title. I read many post and I know that the main data structures ...
3
votes
0answers
197 views

How can I stop my Jitter physics meshes being offset? [closed]

I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ...
2
votes
2answers
316 views

Scroller game level map advice

I'm started a XNA project to make a game similar in gameplay to Super Spy Hunter on a NES, which is used as a feature reference. The first thing I thought of is how to store and display level. ...
1
vote
1answer
2k views

Inventory Management concepts in XNA game

I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to ...
7
votes
1answer
3k views

Elapsed game time differs from total game time in XNA

I was trying three different ways of using ElapsedGameTime and TotalGameTime, because I want an exact match, so everything is updated/drawn accordingly. As I was experimenting, I learned that the ...
1
vote
1answer
856 views

XNA: Huge Tile Map, long load times

Recently I built a tile map generator for a game project. What I am very proud of is that I finally got it to the point where I can have a GIANT 2D map build perfectly on my PC. About 120000pixels by ...
6
votes
1answer
853 views

Questions about XNA [closed]

I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, ...
3
votes
1answer
433 views

What is the best way to code the XNA Game Server for FPS game?

I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant ...
3
votes
1answer
413 views

Performace problems with Voxel Engine

well, I am creating a voxel engine in C# and XNA and many posts I have posted on this site have been due to performace issues, many people suggested using a profiler to help me out. I have, and ...
1
vote
5answers
2k views

Need opinions: is it worth making component based entity system? [closed]

I've been reading about component based entity-system for couple days now and I'm not quite sure if it is worth implementing in my next game. I haven't started making the game yet, but I have bunch of ...
2
votes
3answers
2k views

Building an XNA Game Engine: Loading Sprites outside of LoadContent()

I'd like to build an engine in XNA, primarily for a 2D RPG. At first, I began abstracting out some classes and built a Sprite class which wrapped a Vector2 and a Texture2D, and tried loading in ...
20
votes
5answers
2k views

What do potential employers look for in a good portfolio? [closed]

A buddy from work and myself are wanting to get into the indie scene for game development. I've done a few tech demos demonstrating different ideas and approaches for various problems. Now, I feel ...
3
votes
2answers
523 views

Crafting recipes: storage and quering

Consider following situation. In a game you can perform crafting: i.e. create new items from existing ones (like in Minecraft). I have following game entities (simplified): item: atomic part; ...
12
votes
2answers
826 views

XNA: Questions regarding games architecture

So I've finally got around to playing around with XNA and have been toying around with making a 2D game (I have a bunch of art assets from a friend who developed it on iOS) A lot of things seem to be ...
9
votes
3answers
3k views

Why XNA is not considered a game engine?

I'm just wondering what XNA is missing to be considered as a game engine? It does all the things a game engine should do (except the physics part); it also has support for every aspect defined on ...
8
votes
4answers
3k views

What are some good resources for creating a game engine in XNA? [closed]

I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design ...
1
vote
4answers
4k views

Can you recommend a 2D game engine compatible with Windows Phone?

I'm curious what people are using to develop games for the Windows Phone (or XNA in general). I have come across a few engines but for the most part they don't seem to be actively maintained. If you ...
14
votes
3answers
2k views

Is it clever to use some engine to start game developing?

I started C# programming in order to develop games with XNA later (I always wanted to create some awesome 3D-based RPG or at least a functional one). I read a good book for C# which is ...
3
votes
2answers
644 views

Designing the Update system (read very basic game engine) for an XNA game

I am trying to determine the best way to implement the "update" system or engine for a simple XNA game. Description of situation I have a few classes, lets call them Player [will be an ...
4
votes
1answer
344 views

Extensible engine in XNA

I making now engine for my game, it is based on component system ( every game object is a set of some components like: render, physics, ai etc ). I want to make my game extensible, i now how to make ...
10
votes
3answers
1k views

What has your experience been with Torque products?

I'm most interested in your experience with Torque-X, the Managed XNA version of their engine. How did it perform in your use case? (also info on your use, would be helpful) What was the usability ...
26
votes
4answers
4k views

Proper OO game engine design: how to parcel responsibilities

(note - I don't have the reputation to create new tags, so mod action may be needed to re-tag) I'm in the midst of developing a 2D sprite-based game for Windows 7 Phone using XNA. The training and ...