0
votes
1answer
63 views

Blender animation to XNA distortion bug

I followed the instructions on the following video: http://www.youtube.com/watch?v=SissgQ0IXvk I'm using XNA 4.0 and Blender 2.69 I export the model with animation to a .FBX file. The animation is ...
0
votes
0answers
60 views

Why isn't my Blender FBX not appearing in XNA?

I am trying to display a simple cube in XNA. The cube is the default Blender cube exported to a .fbx. Re-exporting the cube has had no effect. I have also varied the camera's z-distance from 5 to ...
0
votes
0answers
54 views

Animation of a 3D model's parts from code

I'm creating a game in XNA where will be an object called a tower. Its action can be described as two phases: aiming and firing. Here's a model I'm creating in Blender: I want the tower to have 3 ...
1
vote
2answers
155 views

Colors set in Blender not displayed in XNA

I'm trying to create a colored 3D model for my XNA game in Blender. I don't want to use textures - I need only solid colors. Here's the model, as seen in Blender: After exporting to FBX and opening ...
0
votes
0answers
102 views

Bounding box not right rotation XNA blender object (.fbx)

I am importing .fbx models (a simple cuboid), the model itself displays fine (and is repeated to make a wall) however the bounding box seems to be on the wrong rotation. Below is a screen shoot: ...
2
votes
1answer
478 views

XNA 4.0: Blender .fbx File Won't Display 3D Model

So I followed the basic 3D model display tutorial found here: http://msdn.microsoft.com/en-us/library/bb197293%28v=xnagamestudio.31%29.aspx And while I know this is for XNA 3.1, I can still get the ...
0
votes
1answer
387 views

How to make a cube mesh and texture for XNA use?

I have a very specific question which I feel should have a very short answer, but which I can't seem to find despite Googling on and off all day. I'm trying to start with 3D graphics, and I read up a ...
0
votes
0answers
126 views

Draw mesh with multiple bones

So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
0
votes
1answer
421 views

Texture-Mapping in Blender/XNA

I have a simple Blender-Model (just a few faces). I want to add 2 Textures. (a special face should get Texture 1, the other faces Texture 2). This model I want to use in XNA. The first Texture should ...
0
votes
1answer
726 views

Multiple textures on a mesh created in blender and imported in xna

I created a cube in blender which has multiple images applied to its faces. I am trying to import the model into xna and get the same results as shown when rendering the model in blender. I go through ...
1
vote
2answers
134 views

Issue with importing model to xna

I am creating a model with Blender which looks like this: and I am importing it into an XNA project. There seems to be some kind of transparency issue. The model looks like that: When the camera ...
1
vote
0answers
486 views

Microsoft XNA code sample wont work with blender model

I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and ...
1
vote
0answers
402 views

XNA HLSL: Skinned Model Deforming Wrong

I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
1
vote
2answers
1k views

How to convert Blender models for XNA

I am creating my first game, I'm using Blender to create character models, is there any tutorial or guide to tell me what steps to convert a model into something animated and usable in XNA?
1
vote
1answer
972 views

XNA Skinning Sample - exporting from Blender recognize only first animation clip

(and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
0
votes
1answer
1k views

Texture in model not rendered by BasicEffect

UPDATE: It is apparently the BasicEffect that is the culprit here. I tried to use another effect (which I coded myself) and then it works!?!? )I kinda like the EnableDefaultLighting, though...) So ...
2
votes
3answers
2k views

Why even use shaders?

assuming I want my game to have a Cel-shaded look. There are plenty of tutorials how to implement Cel-shading in hlsl f.e. But what is the point? If I am creating my assets with Blender or 3d-max I ...
4
votes
2answers
2k views

Recommended method for XML level loading in XNA

I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene ...
1
vote
0answers
185 views

Using extension methods through the TryInvokeMember override of a DynamicObject [closed]

I feel like I need to give a little background information on why I'm doing what I'm doing, because I want to open it to suggestions and criticism, and give hope to Blender-using XNA programmers that ...
2
votes
1answer
518 views

Model in Blender GLSL to XNA HLSL

Is it possible to make model in Blender, with enabled GLSL, add multiple textures, etc, and then just load it in XNA, where's own HLSL? Will it work?
6
votes
2answers
2k views

Sketchup for modelling, Blender for lightmaps, rendering in Xna Reach profile?

This question moved from http://stackoverflow.com/questions/4319183/sketchup-for-modelling-blender-for-lightmaps-rendering-in-xna-reach-profile Hello. I'm a programmer looking to add some 3D assets ...