0
votes
0answers
43 views

FBX animation file - Fixing Multiple Roots

I have a collection of nicely animated fbx files that all have the same issue explained here http://www.unwrap3d.com/u3d/quicktip_xna.aspx under 'Fixing multiple roots' section. This requires ...
2
votes
1answer
215 views

Sprite Animation Using Multiple Images (XNA / C#)

all. Right now I am currently working on a game with my Australian buddy and I just am having such a difficult time with the spriting process. As the programmer of our game, it is my responsibility ...
1
vote
1answer
717 views

Loading images in XNA 4.0; “Cannot Open File” Problems

Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my ...
2
votes
1answer
152 views

How to animate a destruction of a model?

I have a model (see image) and I am trying to animate a destruction. But it doesn't seem possible, since XNA is using only bones to animate. So my question is: Which workflow should I use, to ...
2
votes
1answer
315 views

How do I loop my animations seamlessly?

I am trying a complete my method, which crops Maya-Animations (from Maya-Models) to specific ones using the SkinnedModelProcessor. My only problem is, that after one animation-loop completes, the ...
0
votes
0answers
116 views

Flash CS6 Spritesheets and XNA

So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice! I have a few questions to CS6: http://imgur.com/enllkyL Its nifty but it lost its "up ...
0
votes
2answers
162 views

Why does my sprite animation sometimes runs faster? [closed]

I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it? Here's the relevant code: class Character { // ...
1
vote
1answer
119 views

XNA Help - Slerping the KoolAid

I'm having some SLERP issues and was hoping one of you guys' could help me with your expertise... (The following code is the Update method of a component whose responsibility is to rotates it's actor ...
-1
votes
1answer
141 views

How can I solve this animation [duplicate]

At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
-1
votes
1answer
140 views

Animation: mid-state

At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
1
vote
0answers
188 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
0
votes
1answer
126 views

How stoper one annimation model on XNA?

I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll Here is my code to use. Here is my code to use. ...
3
votes
1answer
638 views

How do I make a jumping dolphin rotate realistically?

I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I ...
-3
votes
1answer
324 views

Character jump animation is not working when I hit the space bar [closed]

I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
0
votes
2answers
187 views

Drawing an animation over an already drawn screen

I am working on a XNA WP7 card game whose basic prototype is complete. In game screen, 6 cards are displayed at a time (3 for each of the two players say 1,2 and 3). If player A attacks one of player ...
6
votes
1answer
1k views

Animating a 3D model with XNA

How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
2
votes
1answer
376 views

animate a drawn 2D image to move

I am trying to make a game where the person can create their own character, but instead of using a character builder, i want the person to be able to draw their character. how do i code that in c# so ...
2
votes
0answers
233 views

Animation library for XNA [closed]

I'm looking at implementing an existing XNA Animation library into my engine. I would ideally like to be able to use BVH animations, but I'm not sure on which is a good library to work with. Any ...
1
vote
1answer
959 views

XNA Skinning Sample - exporting from Blender recognize only first animation clip

(and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
5
votes
2answers
285 views

Multiple, independent animations for one character

I'm using XNA, and I'm well versed with the skinnedModel sample. I'm starting to make my own models and animations. I'd like to be able to take animations that apply to different, independent body ...
2
votes
1answer
457 views

XNA: Good way to queue up animations

I'm writing an AnimatedSprite class that has an Animation object (which itself contains a sprite sheet). The AnimatedSprite plays certain animations during key input. My problem is that how do I ...
1
vote
2answers
874 views

How do you make game objects (enemies, NPCs) move in interesting, non-linear ways? (e.g. shoot 'em up enemies)

I'm using a series of easing equations to make menus and transitions a little more interesting in my first game. That got me thinking about how game objects (enemies, NPCs, spaceships, whatever) are ...
3
votes
1answer
408 views

Animated dice framework for XNA?

I'm looking for a reusable 3d animated dice component I can reuse in my XNA board game. I know it might be wishful thinking in hoping such a component exists, but at the same time worthwhile ...
0
votes
1answer
228 views

Primitive Animation

I am creating a minecraft-like clone and was wondering what is the best way to go about animating a model, for example implementing the following feature: when the player presses the arrow keys, move ...
3
votes
1answer
532 views

Time Required for Animation to Finish

Using a tutorial found on the AppHub, I've been attempted to add controls to a sample sprite sheet. I am able to get all the animations working, but for stuff like punching or stabbing, the animations ...
1
vote
1answer
519 views

Problems with 3D rotation when creating a 3D skeleton

I am writing a simple BVH parser in C# using the XNA framework. At the moment I have managed to parse in all the data and my goal is to find out the global coordinates of all the joints in the ...
3
votes
2answers
699 views

How can a load and play an .x model using vertex animation in XNA?

From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX ...
3
votes
1answer
2k views

How to “swing” bounding box and update collision for sprite swinging a weapon?

I have a simple question about sprite swinging weapons. I am making an RPG and would like something other than stabby-swords, so why not swinging swords? I have a bounding rectangle for them, and the ...
2
votes
1answer
456 views

Xna GS 4 Animation Sample bone transforms not copying correctly

I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the ...
11
votes
1answer
365 views

Dynamic model interactions

I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
2
votes
3answers
4k views

Exporting an animated FBX to XNA? (in 3DS Max)

I'm now working on an XNA 3D game, and I want to add animated models in it. I came across this example. I see there is one FBX file and a few texture files in the content project, and that in the ...
3
votes
2answers
646 views

XNA 4.0: Trouble Aligning an Animating Sprite (Texture Origin)

I'll try to explain this as best as I can. I'm trying to build a game where there exists a "Surfer" who is surfing down a rail. I have a sprite sheet for the surfer however I have been running into ...
0
votes
2answers
340 views

XNA 4.0: Animating a moving 2D sprite (not via user input)

I see a lot of tutorials explaining how to do 2D Sprite Animation with sprite sheets, based on the user's input (i.e. Move Left, Move Right ) etc.. etc.. I have already incorporated an ...
10
votes
3answers
2k views

What are some great and useful resources for an Isometric game built on the XNA Framework? [closed]

I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
0
votes
1answer
2k views

XNA: Skinning sample, keyframes and time

I've been using the skinned sample from XNA tutorials to understand and play FBX files animation. While the animation in all my tests runs correctly, I fail to understand the technic to calculate time ...
4
votes
2answers
670 views

Xna - How do you use large animations for a menu

In the main menu of my game I have several animations that pause in specific frames. I made the sprite sheets for the different layers, but then I found out that the sprite sheet has to be smaller ...
6
votes
2answers
981 views

Best way to do large XNA animations?

What's the best way to have large animations in XNA 4.0? I have created a spritesheet with the sprite being 250x400 (more of an image than a sprite but hey ho) and there are approximately 45 frames in ...
2
votes
3answers
1k views

Interpolating Matrices

Apologies if I am missing something very obvious (likely!) but is there anything wrong with interpolating between two matrices by: float d = (float)(targetTime.Ticks - keyframe_start.ticks) / ...
6
votes
1answer
379 views

Building 2D Assets for a Game Targeting Multiple Framerates

To make a real-world example, lets assume I want to build an animated sprite for an explosion. The duration of the animation should last ~1 second, and we'll say exactly one second to make the math a ...