XML (Extensible Markup Language) is a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.

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Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html I have a client who would like to create an entire game ...
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From XML to class method

I'm trying to implement a dialogue system for a game in Unity(c#). I'm going to use xml cause I want the dialogues to be editable/added from outside. I have a practical problem. Let's say I got this ...
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Quest/Dialog Tree XML template

I'm looking for a good XML template, so I can create my quests/dialogs easily. It should be something which permits: multi-staged quest/dialogs with branching. ask user for some choice, to traverse ...
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Load Images in Pygame with XML

As the title suggests, I'm trying to find a way to load images in Pygame with xml, but my attempts have given me naught. XML script: <Creatures> <Creature> ...
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Monogame. Xml files not included on deployment

We are making a XNA game and porting it with MonoGame. The game works fine on deployment, it finds without a hitch the xml files we need for the content. On publishing however, the files are never ...