XML (Extensible Markup Language) is a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.
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Why does XNA's ContentManager follow generic type parameters for serialization purposes?
I've finally gotten to the bottom of a problem and am wondering what my best recourse is. In short, the problem is that XNA's ReflectiveReader reflects into generic type parameters, even if no ...
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Some help converting XML to LINQ (Also, Kerning Bitmap fonts)
I'm currently trying to devise a way to kern bitmap fonts in XNA 4.0. The two easiest ways I've found are to use either BMFontGen or BMFont.
I chose to work with BMFontGen, as it was made ...
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Saving/loading code structure
I have a tree of game entities composed of components. I want to save/load everything to xml file, where my saving/loading code must be located:
Scene class containing root node and functions ...