I've finally gotten to the bottom of a problem and am wondering what my best recourse is. In short, the problem is that XNA's ReflectiveReader reflects into generic type parameters, even if no ...
I'm currently trying to devise a way to kern bitmap fonts in XNA 4.0. The two easiest ways I've found are to use either BMFontGen or BMFont. I chose to work with BMFontGen, as it was made ...
I have a tree of game entities composed of components. I want to save/load everything to xml file, where my saving/loading code must be located: Scene class containing root node and functions ...