XML (Extensible Markup Language) is a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.

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How is xml being used for a game engine

In this question the first answer explains a way of defining components of a gaming engine in xml like this: <?xml version="1.0" encoding="UTF-8"?> <mobs> <mob> <...
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3answers
1k views

Isometric tile map format

I've just knocked up a fairly basic isometric tile based game and I'm looking for the best way to store the level data. Each tile coordinate is assigned one or more numbers that correspond to a tile ...
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1answer
215 views

How to split a string with negative numbers using ActionScript 3.0

I'm having trouble loading my level. I'm using Ogmo to create my level then I import it. I have no problem converting 0's and 1's into an Array, but I can't figure out how to do the same for -1's. It ...
3
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1answer
1k views

Loading class instance from XML with Texture2D

I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a ...
8
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1answer
1k views

Why does XNA's ContentManager follow generic type parameters for serialization purposes?

I've finally gotten to the bottom of a problem and am wondering what my best recourse is. In short, the problem is that XNA's ReflectiveReader reflects into generic type parameters, even if no ...
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1answer
1k views

xml file save/read error (making a highscore system for XNA game)

i get an error after i write player name to the file for second or third time (An unhandled exception of type 'System.InvalidOperationException' occurred in System.Xml.dll Additional information: ...
3
votes
2answers
2k views

Using XNA's XML content pipeline to read arrays of objects with different subtypes

Using XNA's XML content importer, is it possible to read in an array of objects with different subtypes? For instance, assume these are my class definitions: public abstract class MyBaseClass { ...
2
votes
3answers
3k views

Where do I place XNA content pipeline references?

I am relatively new to XNA, and have started to delve into the use of the content pipeline. I have already figured out that tricky issue of adding a game library containing classes for any type of ....
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2answers
221 views

When should I be implementing XML documents

I often struggle with the question of when to use XML docs. Does anyone have a good rule of thumb when it comes to deciding to use them or deciding not to use them. At the moment I am working on a ...
2
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1answer
792 views

Building different game objects (EG Spells, Items,) for an rpg game

I believe the best way to manage item data would be to use xml? For spells would the best option be to create a class (EG Fireball) and define all of the parameters inside of that class? Like ...
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3answers
370 views

Help Reading this Data in XML as a List (ContentReader)

Edit: So i'm going to rephrase the question a bit, seeing as now i think know how i'm going to read this data. Looking at this example as my guide: http://forums.create.msdn.com/forums/p/53404/...
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2answers
993 views

Setting variable values in XNA 4.0 from an XML file

I made a program that simulates an assembly line using the XNA 4.0. I made a 3D model, and divided it into 5 positions - start, 3 workstations, and end. These positions represent the places on the ...
3
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2answers
436 views

Issue with loading XML

So recently i've been changing my XML files that i'm using in-game, to add in a bit more data to the files but i've also changed the way in which i load & save files, by now using the XDocument ...
2
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1answer
2k views

Xna, writing XML </Asset> end element

got another question here. Its not about actually writing/reading files in XML, i already know how to-do this. But rather something that has bugged me for awhile. Ok, so when i write out my files, ...
4
votes
2answers
2k views

Recommended method for XML level loading in XNA

I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene ...
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1answer
622 views

Deserialize inherited classes into the same list in XNA

I am writing a Gui for a game (for what else ...). Therefor I wrote a class GuiElement which has some serializeable fields. From this class I deflect a Class "Button" which has one serializeable field ...
4
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1answer
444 views

Using heavyweight ORM implementation for light based games

I'm just about to engulf myself in an MVC-based/Component architecture in C#, using MySQL's connector/Net for the data storage, and probably some NHibernate/FluentNHibernate Object-relational-mapping ...
12
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1answer
1k views

Organising levels / rooms in a MUD-style text based world

I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed ...
12
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7answers
12k views

What is a good way to store tilemap data?

I'm developing a 2D platformer with some uni friends. We've based it upon the XNA Platformer Starter Kit which uses .txt files to store the tile map. While this is simple it does not give us enough ...
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1answer
2k views

XNA doesn't compile my XML to an XNB, because of namespaces?

I am sorry, because I know, that this question came up before, but that thread doesn't help me so I decided to aks my own question. My problem is the following: I have a XML-file with the following ...
34
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6answers
10k views

What is a good file format for saving game data? [closed]

I need to save some custom game data. Map, player, etc. All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
12
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5answers
1k views

Why place entity config outside of scripts?

I've seen a lot of games that define the entity components in script files, but when they configure each entity and specify what components it has, they use some other file format (like XML). Why do ...
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1answer
978 views

Going from using XMLSerializer to using the XNA Content Pipeline

A well known limitation of using the XNA Content Pipeline is that it is not included in the XNA redistributable. So, if you want to create an editor for your game, the designer must download the whole ...
5
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1answer
821 views

How can I pass an external instance to the constructor of an object that's being created using the default XNA XML content loader?

I'm trying to understand how to use the XNA XML content importer to instantiate non-trivial objects that are more than a collection of basic properties (e.g., a class that inherits from ...
5
votes
4answers
2k views

Drawbacks of using reflection for a component based system at loading-time

I'm coding a little casual game in Java using Slick2D. This game use a lot of different "objects", managed in a composite way. So, firearms, furniture in the map, NPC and player character will be ...
3
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2answers
204 views

Simple Update loop to show questions one at a time

I have two lists which work with an XML file which holds questions and answers. At the moment the project displays all the questions at the same time so they "flicker" on the screen and iterate ...
2
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1answer
841 views

Using XML in XNA to display maths questions which are associated with objects

I've got a snake game with three objects: apple, pear & orange. I would like these to be associated with questions which I'm trying to create in XML. This is what I've done so far... <?xml ...
9
votes
2answers
8k views

How to use XML files as content files in XNA?

I have an XML file representing different car manufactures that will be available in my game. The file looks like this: <?xml version="1.0" encoding="utf-8" ?> <XnaContent> <Asset ...
6
votes
2answers
852 views

Can XNA Content Pipeline split one content file into several .xnb?

Let's say I have an xml file which looks like this <Weapons> <Weapon> <Name>Pistol</Name> ... </Weapon> <Weapon> <Name>MachineGun</Name> ... ...
12
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3answers
2k views

How to store a shmup level?

I am developing a 2D shmup (i.e. Aero Fighters) and I was wondering what are the various ways to store a level. Assuming that enemies are defined in their own xml file, how would you define when an ...
20
votes
4answers
8k views

How to choose how to store data?

Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime. - Chinese Proverb I could ask what kind of data storage I should use for my actual project, but ...
17
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7answers
4k views

'Binary XML' for game data?

I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. ...
4
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3answers
275 views

Runtime Storage vs Static Storage

Runtime Storage (hardcoded) vs Static Storage (file storage) (original question) I extended my engines GUI from procedural style to object orientated style, but I still have to create ...
23
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7answers
9k views

Would it be better to use XML/JSON/Text or a database to store game content?

I'm considering how to implement a component-based game, as that seems to be the hot thing and I like the idea of such a flexible design. One of the features of such a design is that adding new ...