So I'm working on a TCG similar to that of Yugioh or Magic the Gathering. I understand a lot of what needs to be done, and how to do it, but recently I've come across a design concern and don't know ...
I am trying to write an engine for a game, in particular a component-based one (in my approach components contain both data and logic). So basically I have entities, and each entity has a list of ...
So, I want it to be very easy to create all the entities of my game and for other people to come in and do the same. I was thinking I could just let the users/myself create an XML sheet the stores all ...
I have a SpriteSheet that have a lot of images in one in .png format, and the XML file with the all names of every sprite (x,y,width,height) like this: <TextureAtlas imagePath="sheet.png"> ...
Currently I use XML to store specific information to correctly load a few things such as a list of specfied characters, scenes and music, Once more I use JAXB in combination with standard ...
I need to save some custom game data. Map, player, etc. All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
I'm coding a little casual game in Java using Slick2D. This game use a lot of different "objects", managed in a composite way. So, firearms, furniture in the map, NPC and player character will be ...