1
vote
0answers
120 views

Saving/loading code structure

I have a tree of game entities composed of components. I want to save/load everything to xml file, where my saving/loading code must be located: Scene class containing root node and functions ...
4
votes
2answers
466 views

How is xml being used for a game engine

In this question the first answer explains a way of defining components of a gaming engine in xml like this: <?xml version="1.0" encoding="UTF-8"?> <mobs> <mob> ...