I want to set up my game engine I'm making to essentially load C++ code from another file, and to load initialization variables from those files also. I was thinking a system that has files that store ...
I have a tree of game entities composed of components. I want to save/load everything to xml file, where my saving/loading code must be located: Scene class containing root node and functions ...
In this question the first answer explains a way of defining components of a gaming engine in xml like this: <?xml version="1.0" encoding="UTF-8"?> <mobs> <mob> ...