Tagged Questions
0
votes
0answers
81 views
Saving/loading code structure
I have a tree of game entities composed of components. I want to save/load everything to xml file, where my saving/loading code must be located:
Scene class containing root node and functions ...
4
votes
2answers
377 views
How is xml being used for a game engine
In this question the first answer explains a way of defining components of a gaming engine in xml like this:
<?xml version="1.0" encoding="UTF-8"?>
<mobs>
<mob>
...