Xcode is an IDE from Apple which integrates design, coding, testing, and debugging capabilities for Mac OS and iOS software development.

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7
votes
2answers
799 views

What is the correct way to implement hit detection with non-rectangular sprites?

What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...
4
votes
1answer
54 views

Can I create cocos2d animations without using Xcode?

I need to have someone do animation work for an iOS game I'm developing (using cocos2d), however this person does not have a Mac and as such cannot run Xcode. Is there a way for them to create ...
3
votes
3answers
7k views

Can Xcode be used to create very simple games?

I am brand new to Xcode, and I am also brand new Objective-C programmer. I was wondering if it is possible to create simple Mac games with Xcode. If it's not possible, could you recommend me some ...
3
votes
2answers
542 views

Variables in static library are never initialized. Why? [closed]

I have a bunch of variables that should be initialized then my game launches, but must of them are never initialized. Here is an example of the code: MyClass.h class MyClass : public BaseObject { ...
3
votes
2answers
165 views

Is it possible exchange points between players using Game Center?

I want to create a turn based two player game. In my game in a certain stage if player 1 loses he must give few points that he have to the opposite player. The game is implemented with game center. Is ...
2
votes
1answer
2k views

Am I allowed to release an app I developed with Xcode on windows?

I want to develop an app for the iOS app store, but don't want to invest in a mac since they start very expensive. So I considered running Xcode via VMware using OSX Lion on my windows 7 computer. ...
2
votes
1answer
442 views

Build-time GLSL syntax validation

Is there a way to validate GLSL syntax build-time instead of run-time? My application takes a long time to start and I want to know at the earliest possible stage that my shaders are ok. I'm using ...
2
votes
0answers
375 views

FPS Drop after upgrading to XCode 4.3 [closed]

I'm hoping someone else has experienced this and subsequently found a solution as I am about to light my own hair on fire in frustration. Simply put, I was creating a Cocos2D app using XCode 3.2.6 ...
2
votes
1answer
456 views

Xcode workspace with Unity3D as a sub-project?

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the ...
1
vote
5answers
2k views

Learning C++ but wanting to develop iOS Apps

I'm a computer engineering student and taking my second programming class. I'm learning C++ using "C++ Primer Plus" 5th edition by Prata. I want to develop for iOS. I understand the main language for ...
1
vote
1answer
304 views

Unity3d iOS: unable to find iPhone_GlesSupport.h [closed]

i've an old unity project and i've tried it just today (with unity 4.1) and xcode 4.6. Xcode is unable to build it for the error: "iPhone_GlesSupport.h" file not found. Im pretty a noob under xcode ...
1
vote
2answers
562 views

Game Development at iOS+Android Platform : Template Engine for UI

We have broken down our game development process to UI Programming Core Game Programming Particle Effect Programming UI will be created by a group of programmers and those UI will be used at Core ...
1
vote
1answer
393 views

Why do my pyramids fade black and then back to colour again [closed]

I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, ...
1
vote
0answers
141 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
0
votes
2answers
34 views

Count number of CCNodes of a certain class on a layer

Pretty simple question. I'm working in Objective C (cocos2d) and I'm trying to count the number of a sprites of a certain class are present on the current layer being displayed. For example, I have a ...
0
votes
1answer
244 views

SDL_types.h file not found using xcode

Getting this error when trying to use SDL_mixer... SDL_types.h file not found.. I am including all the correct files as far as I can tell and have included the frameworks (both SDL and SDL_mixer) ...
0
votes
1answer
176 views

Cannot find the Cocos2d templates

I am about to upgrade to the last version of Cocos2d and would like to uninstall my current Cocos2d templates before installing the new one but cannot find the templates to delete. I have looked at a ...
0
votes
1answer
230 views

Player sprite moving slower on iPhone 4

I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to ...
0
votes
0answers
8 views

Spritebuilder and CCScrollView, page indicators not showing up?

I'm using Spritebuilder to make my game, and CCScrollView usually saves me quite a bit of time. I'm trying to implement the scroll view much in the same way as the home screen on an iphone uses the ...
0
votes
1answer
19 views

Can I create relative filepaths to images in an XCode SDL project?

Can I create relative filepaths to images in an XCode SDL project? I have to use absolute filepaths as it is, but it would be much easier if I could make the filepaths relative.
0
votes
0answers
44 views

Is it possible to integrate 3d animated models in a chat app?

I'm trying to make a 3d model from the top left corner animate when a gui in the bottom of the phone opens a keyboard & shows a list of animation. The problem is I am a game developer & I have ...
0
votes
0answers
331 views

AssetBundle local file path on iOS

I have been testing AssetBundles and I get them to work on the editor with both Load and LoadASync functions. But when I build to iOS I keep getting the following error when loading: You are trying ...
0
votes
0answers
48 views

Doesn't clear sandbox after Quit game in IOS6

I created a turn based game by using game center. When I quit the game , in sandbox it doesn't clear. All quit games are listed in sandbox. How can I clear the sandbox ? Thank you.
0
votes
1answer
361 views

OpenGL in xcode 4

I'm just getting started with OpenGL with lot's of ideas on my head that i want to experiment, i started reading the OpenGL Superbible book which looks amazing but i am having a super hard time making ...
-1
votes
1answer
157 views

Level Editor for iOS Games [closed]

What would be the best way to design "Angry Birds" - levels. I wanna develop my own Angry Birds but I don't know how I should design the levels. Is there any good tool/level editor for that? The app ...