Xcode is an IDE from Apple which integrates design, coding, testing, and debugging capabilities for Mac OS and iOS software development.

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1answer
746 views

Xcode workspace with Unity3D as a sub-project?

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the ...
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vote
1answer
650 views

Swinging a sword in Xcode with Sprite Kit

I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when ...
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1answer
76 views

Unity 4.6.6 iOS Build Issue

I am using unity 4.6.6 to create a Xcode build. When I create a build I am getting following error Cannot initialize return object of type 'Singleton_1_t6738 *' with an rvalue of type ...
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votes
1answer
41 views

Is it possible to use Box2D or Chipmunk in Swift & Cocos2d?

I am new to iOs programming. I wonder whether it is possible to use Box2D physic engine in Cocos2D with Swift. I am asking because I started to learn Swift. And I create Xcode project from ...
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0answers
587 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
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0answers
12 views

Unity Creating XCode build causing too many XCode Changes When using GIT ( SourceTree )

I am using Unity 5.2.1f, XCode 7.2 and SourceTree. There are multiple developers working on the same project. After we updated to Unity 5.2.1 and Xcode 7.2, it always shows too many changes in the ...
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0answers
62 views

Moving pac-man in maze game using objective c

I am trying to develop maze game using objective-c, I want to allow moving the pac-man using swipe method, the user can swipe his fingers on the iPhone to indicate where he want PAC-MAN to go but I'm ...
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0answers
20 views

How to assign a button in the main storyboard to launch the GameViewController.swift file

I am quite new to swift and I have constructed a main menu in the main.storyboard file, how do I assign the 'Play Now' button to launch the GameViewController.swift file where I actually plan to ...
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0answers
128 views

Unity3d iOS build restarts when regaining focus from browser

I have an app made in Unity3d for android and iOS. In it, the user has the ability to link their accounts with Facebook and Twitter. For Facebook I use their Unity plugin, for Twitter, I open an ...
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0answers
87 views

Why am I getting Swift dynamic cast failed? when launching this controller from a button?

I read that this has to downcast to UIViewController but the controller is actually MapViewController.... but it fails either way. func showMap(){ let viewController:UIViewController = ...
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232 views

Need help instantiating a controller and storyboard scene from controller SWIFT?

I have a controller that is using a Singleton to change SKScenes in a single storyboard scene. class GameViewController: UIViewController, GKGameCenterControllerDelegate, GADBannerViewDelegate, ...