Xcode is an IDE from Apple which integrates design, coding, testing, and debugging capabilities for Mac OS and iOS software development.

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Can I create relative filepaths to images in an XCode SDL project?

Can I create relative filepaths to images in an XCode SDL project? I have to use absolute filepaths as it is, but it would be much easier if I could make the filepaths relative.
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0answers
12 views

Game Center Leaderboard not dismissing

I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the ...
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0answers
14 views

Unable to create xcode project again from unity [closed]

I am using unity 4.5.3. I already created/built xcode project from unity. However, there were some strange linking errors I was unable to solve, so I decided to delete my xcode project and rebuilt it ...
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1answer
137 views

Swinging a sword in Xcode with Sprite Kit

I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when ...
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2answers
127 views

How to detect collision on specific part of the sprite node

I have a spike and a ball is falling down, when the ball touches the top point of the spike, I want to make the ball invisible, and when it touches on the other part i.e on the sides I don't want to ...
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1answer
218 views

iOS Sprite Kit - Blend Mode Effect

This question builds upon the following question: How can I achieve a good fire effect with alpha blending and particles? I want to achieve the visual effect of using SKBlendModeAdd on a black layer, ...
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votes
1answer
80 views

How to get the complete width of SKSpriteNode which has many child nodes

I have a Sprite node with many 6 child nodes. Each are placed one after another in X-axis. I want to know the complete with of the Sksprite node. SKSpriteNode *array = [SKSpriteNode node]; [array ...
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0answers
21 views

Maintaining a constant magnitude of speed of a CCNode's physics-body after collision with a static body

I have two CCNode class "Baffle" and "SmashBall" with there physics bodies. Here are the PhysicsBody details of Baffle // Defining the physics body CCPhysicsBody * physicsBody = ...
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0answers
19 views

Label jumps to front when tapping UITablecell

I made a UItable with some custom cells. When i press the cell, the label in the cell jumps to the front of the cell and is stuck behind a button that's in the cell. i've made a video available to ...
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vote
1answer
249 views

Spritebuilder and CCScrollView, page indicators not showing up?

I'm using Spritebuilder to make my game, and CCScrollView usually saves me quite a bit of time. I'm trying to implement the scroll view much in the same way as the home screen on an iphone uses the ...
0
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2answers
45 views

Count number of CCNodes of a certain class on a layer

Pretty simple question. I'm working in Objective C (cocos2d) and I'm trying to count the number of a sprites of a certain class are present on the current layer being displayed. For example, I have a ...
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0answers
66 views

Is it possible to integrate 3d animated models in a chat app?

I'm trying to make a 3d model from the top left corner animate when a gui in the bottom of the phone opens a keyboard & shows a list of animation. The problem is I am a game developer & I have ...
-1
votes
1answer
376 views

Level Editor for iOS Games [closed]

What would be the best way to design "Angry Birds" - levels. I wanna develop my own Angry Birds but I don't know how I should design the levels. Is there any good tool/level editor for that? The app ...
3
votes
2answers
802 views

Variables in static library are never initialized. Why? [closed]

I have a bunch of variables that should be initialized then my game launches, but must of them are never initialized. Here is an example of the code: MyClass.h class MyClass : public BaseObject { ...
4
votes
1answer
69 views

Can I create cocos2d animations without using Xcode?

I need to have someone do animation work for an iOS game I'm developing (using cocos2d), however this person does not have a Mac and as such cannot run Xcode. Is there a way for them to create ...
1
vote
0answers
302 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
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0answers
393 views

AssetBundle local file path on iOS

I have been testing AssetBundles and I get them to work on the editor with both Load and LoadASync functions. But when I build to iOS I keep getting the following error when loading: You are trying ...
3
votes
3answers
8k views

Can Xcode be used to create very simple games?

I am brand new to Xcode, and I am also brand new Objective-C programmer. I was wondering if it is possible to create simple Mac games with Xcode. If it's not possible, could you recommend me some ...
1
vote
1answer
319 views

Unity3d iOS: unable to find iPhone_GlesSupport.h [closed]

i've an old unity project and i've tried it just today (with unity 4.1) and xcode 4.6. Xcode is unable to build it for the error: "iPhone_GlesSupport.h" file not found. Im pretty a noob under xcode ...
1
vote
1answer
401 views

Why do my pyramids fade black and then back to colour again [closed]

I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, ...
0
votes
1answer
294 views

SDL_types.h file not found using xcode

Getting this error when trying to use SDL_mixer... SDL_types.h file not found.. I am including all the correct files as far as I can tell and have included the frameworks (both SDL and SDL_mixer) ...
3
votes
2answers
171 views

Is it possible exchange points between players using Game Center?

I want to create a turn based two player game. In my game in a certain stage if player 1 loses he must give few points that he have to the opposite player. The game is implemented with game center. Is ...
2
votes
1answer
543 views

Xcode workspace with Unity3D as a sub-project?

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the ...
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vote
2answers
579 views

Game Development at iOS+Android Platform : Template Engine for UI

We have broken down our game development process to UI Programming Core Game Programming Particle Effect Programming UI will be created by a group of programmers and those UI will be used at Core ...
0
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1answer
245 views

Player sprite moving slower on iPhone 4

I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to ...
0
votes
1answer
214 views

Cannot find the Cocos2d templates

I am about to upgrade to the last version of Cocos2d and would like to uninstall my current Cocos2d templates before installing the new one but cannot find the templates to delete. I have looked at a ...
7
votes
2answers
939 views

What is the correct way to implement hit detection with non-rectangular sprites?

What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...
2
votes
1answer
2k views

Am I allowed to release an app I developed with Xcode on windows?

I want to develop an app for the iOS app store, but don't want to invest in a mac since they start very expensive. So I considered running Xcode via VMware using OSX Lion on my windows 7 computer. ...
0
votes
1answer
368 views

OpenGL in xcode 4

I'm just getting started with OpenGL with lot's of ideas on my head that i want to experiment, i started reading the OpenGL Superbible book which looks amazing but i am having a super hard time making ...
2
votes
1answer
472 views

Build-time GLSL syntax validation

Is there a way to validate GLSL syntax build-time instead of run-time? My application takes a long time to start and I want to know at the earliest possible stage that my shaders are ok. I'm using ...
2
votes
0answers
404 views

FPS Drop after upgrading to XCode 4.3 [closed]

I'm hoping someone else has experienced this and subsequently found a solution as I am about to light my own hair on fire in frustration. Simply put, I was creating a Cocos2D app using XCode 3.2.6 ...
1
vote
5answers
2k views

Learning C++ but wanting to develop iOS Apps

I'm a computer engineering student and taking my second programming class. I'm learning C++ using "C++ Primer Plus" 5th edition by Prata. I want to develop for iOS. I understand the main language for ...