0
votes
1answer
368 views

OpenGL in xcode 4

I'm just getting started with OpenGL with lot's of ideas on my head that i want to experiment, i started reading the OpenGL Superbible book which looks amazing but i am having a super hard time making ...
2
votes
1answer
473 views

Build-time GLSL syntax validation

Is there a way to validate GLSL syntax build-time instead of run-time? My application takes a long time to start and I want to know at the earliest possible stage that my shaders are ok. I'm using ...