0
votes
0answers
16 views

Doesn't clear sandbox after Quit game in IOS6

I created a turn based game by using game center. When I quit the game , in sandbox it doesn't clear. All quit games are listed in sandbox. How can I clear the sandbox ? Thank you.
0
votes
0answers
41 views

How to select a show and select weapon on touch a bubble that changes continuously weapons! [closed]

hello i need to select a weapon from a floating bubble that changes weapon inside in it ! Bubble must show 2 weapons changing randomly until user taps to gain the weapon (This lets user gain any bonus ...
0
votes
0answers
30 views

how do stack the UIImage together and wavering or swing?

i will like to know how do this app stack up uiimage and wavering in UIKit. i am following this http://stackoverflow.com/questions/13589392/xcode-using-a-uiimageview-subclass-with-nstimers to have ...
7
votes
2answers
551 views

What is the correct way to implement hit detection with non-rectangular sprites?

What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...
1
vote
1answer
355 views

Why do my pyramids fade black and then back to colour again [closed]

I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, ...
1
vote
1answer
1k views

Am I allowed to release an app I developed with Xcode on windows?

I want to develop an app for the iOS app store, but don't want to invest in a mac since they start very expensive. So I considered running Xcode via VMware using OSX Lion on my windows 7 computer. ...
3
votes
1answer
306 views

Xcode workspace with Unity3D as a sub-project?

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the ...