Maintaining a constant magnitude of speed of a CCNode's physics-body after collision with a static body
I have two CCNode class "Baffle" and "SmashBall" with there physics bodies. Here are the PhysicsBody details of Baffle // Defining the physics body CCPhysicsBody * physicsBody = ...
I need to have someone do animation work for an iOS game I'm developing (using cocos2d), however this person does not have a Mac and as such cannot run Xcode. Is there a way for them to create ...
What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...