The xbox360 tag has no wiki summary.
26
votes
7answers
6k views
Can you access Kinect motion sensing from XNA?
As of 2010 with the release of XNA 4.0, if I buy an Xbox 360 with Kinect will I be able to access its motion sensing data with the XNA game I'm developing? Or is this only restricted to C++ developers ...
19
votes
4answers
3k views
Feasibility of an XNA game on PC
A friend and I are doing a 2D XNA game. Thus far, the API seems really cool and performance is acceptable. My question is more towards the release of it though. As other developers how have done ...
16
votes
6answers
3k views
Is there any Lua API that works with C# for PC & XBox 360 Development?
I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...
15
votes
4answers
3k views
Where can I publish my Windows Indie game?
I've just finished an XNA game for the Windows Phone 7 and XBLIG. At the moment, the game is a 'lite' version, so is free, but the next version will have a small price-tag.
I also did a Windows ...
13
votes
5answers
6k views
3D game engines for XNA games
Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing ...
13
votes
3answers
3k views
Is XNA good for professional development for the Xbox 360?
I want to start off developing for my Xbox 360, and I've heard of the XNA framework that can target both the PC and Xbox. This sounds like an attractive option since my clients can use the game/app on ...
11
votes
2answers
2k views
Will an XNA “XBox 360 Project” also work on Windows?
I understand that an XNA project for XBox 360 will use a specialized version of the .NET Compact Framework. But let's say I want to release for both XBox 360 and Windows.
Will the XBox version ...
11
votes
3answers
3k views
XNA: Stream loading a HUGE 2D world map
I want to develop a huge world map which is at least 8000x6000 pixels in size. I have broken it into a 10x10 grid of 800x600 pixels PNG images. To avoid loading everything into memory, the images ...
10
votes
8answers
27k views
How much does it cost to produce a major video game?
I asked this same question here, but was closed and told to ask it on this site instead.
How much would it cost to develop a video game. I mean like a major PS3/360 video game. I know there really is ...
10
votes
2answers
4k views
What are the networking possibilities with XNA and Xbox 360?
I know that XNA for Xbox 360 has limited access to networking, rumored to only allow communication via a propitiatory Microsoft protocol to other Xbox 360 units.
What are the networking possibilities ...
10
votes
2answers
437 views
Can I call c functions within the XNA framework?
I would like to make a 360 game and was just wondering if I could re-use some existing C code I have or whether I need to re-write everything in C#. Any help is appreciated.
10
votes
1answer
304 views
Is there a way of using XNA+Xbox 360 with the current generation of 3D televisions?
I'm interested in playing around with 3D on a new Sony 3D television (polarized light rather than red/green/blue anaglyph glasses). Is this possible with XNA on the current XBox 360?
Alternatively, ...
9
votes
2answers
1k views
Could I make a multiplayer fps on xbox live as an indie game?
I'm working on make a very basic first person shooter. At some point I would like to make into an indie game on xbox live but will I have access to parties (invite and chat)? Does Microsoft provide ...
9
votes
2answers
750 views
Can you record raw sound data in XNA?
XNA 4 includes the Microsoft.Xna.Framework.Audio.Microphone class which can seemingly read the raw sound data off the microphone via its API as documented:
GetData - Gets the latest recorded data ...
8
votes
3answers
400 views
Can you write games for Rock Band or Guitar Hero controllers in XNA?
Can you use the XNA framework to write games for XBox Live Arcade that require Rock Band or Guitar Hero instruments?
8
votes
1answer
620 views
When pausing an XNA Xbox game and showing a “pause menu”, which controller buttons should I use?
I'm making a simple 2D XNA game for Xbox 360. My game can be paused by pressing the Start button on the Xbox controller. While paused, a simple menu pops up with options like Resume and Exit to Title ...
8
votes
3answers
2k views
How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)?
How do game developers target multiple platforms at once? For example, Xbox 360, PS3, PC and Linux. For 2D games, is it possible to also target the iPhone? I'm be interested in engines used (2D/3D, ...
8
votes
3answers
542 views
How are games created for different platforms?
How are games created for different platforms?
For example, Call of Duty: Modern Warfare 3 is available on PS3, Xbox 360, Wii and PC.
Are they completely reprogrammed with no common code? Is there ...
7
votes
4answers
2k views
Using XBOX controllers on PC for an XNA game
Does anybody know how to do this? I have been trying to figure this out with no luck.
7
votes
2answers
1k views
XNA: How does threading work?
I would like to implement threading in my XNA game but I'm not sure how things work when compiling for the XBOX 360. Could someone elaborate on this?
For example, how many threads does XBOX support? ...
7
votes
2answers
329 views
Does the older Xbox 360 Elite support XNA 4?
Can I develop an XNA 4.0 game for the older Xbox 360 Elite? Or would I need a newer Slim model?
7
votes
2answers
475 views
Can you develop a game in XNA only on Windows for the Xbox 360?
I'm going to start developing a game for the Xbox 360, its a small homebrew development and I don't have an Xbox 360 yet. Is it possible for me to develop the entire game targeting the XNA framework ...
6
votes
2answers
1k views
How do I save and load settings on the Xbox?
I'm using XNA 4.0. How can I load and save settings when on the Xbox? And can I write to and read from files?
6
votes
4answers
1k views
HLSL: Using instance float input to select texture index, possible?
I'm writing a game for the xbox360 using XNA.
I would like to draw several models with a single DrawInstancedPrimitives call. Each model will use a different texture.
To do this, I would like to ...
6
votes
1answer
419 views
Why do console versions of multiplayer games support fewer players than PC versions?
source
http://answers.yahoo.com/question/index?qid=20111205162848AAb1sl9
64 Players on P.C ( 32vs32)
& bigger maps with more vehicles & buildings.
24 on Consoles ( 12vs12) ( It ...
6
votes
2answers
2k views
The true cost to get my XNA game on XBox?
There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered:
You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for ...
6
votes
2answers
619 views
Rendering collections of light sources
I have a small test environment where small point lights are scattered. Players should able to collect them.
The collectible lights are rendered using a simple billboard technique where two triangles ...
6
votes
2answers
755 views
Offline XNA Deployment to XBOX. Can it be done?
Well,
The question is pretty explicit on its own. I want to know if I can deploy a game from my PC directly to a XBox. I'm not a professional developer of games, I do it on my free time because it ...
6
votes
1answer
697 views
What do I need to learn so I can make games on XBox Kinect?
I am interested to learn more about game development especially on XBox Kinect. What do I need to learn and what books I should read so I can make games on XBox Kinect?
Thanks
6
votes
3answers
390 views
Computing volumetric light effects analytically
In my previous question I have asked about an effect on how to visualize light spheres. The question resulted in a very nice formulated answer which described pretty well how to achieve this by adding ...
5
votes
2answers
729 views
Different number of lights => different shader
I have a shader that computes lighting for each light.
PointLight PointLights[10];
uniform const float NumPointLights;
for(int i = 0; i < NumPointLights; i++)
{
lightVec = ...
5
votes
5answers
846 views
What's a good alternative to buying a console devkit?
I don't have the cash to stump up for a PS3 or 360 devkit, but the G3, G4 and G5 macs are running with PowerPC chips, which I believe is virtually the same architecture as the 360, and only missing ...
4
votes
1answer
279 views
Is it possible to design a multiplayer game which can be played from different devices?
I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I ...
4
votes
3answers
381 views
Does PS3 have a program similar to the “Xbox 360 Creator Club”?
Wondering if the PS3 has a way for game developers to make free / affordable games available to their consumer base? Is the only way to get your game on the PS3 to go through an approval process ...
4
votes
2answers
483 views
Homebrew development for 7th gen home consoles
I'm looking to do some homebrew development for either the Wii, Xbox360 or PS3. I'll be developing from a Linux system. The programming language doesn't matter.
Wii - devkitPPC and libogc look ...
4
votes
1answer
893 views
Can I develop XNA games without an XNACC subscription?
I'm looking forward to buying an Xbox 360 Slim 4GB to get started with XNA development. Can I develop games/apps on my Windows PC and deploy them to the Xbox without a Creators Club subscription? I'm ...
4
votes
2answers
410 views
Can you download the XNA Connect app in US so I can deploy to Xbox 360?
I've got an XNA Creators Club trial membership via DreamSpark, but I cannot download the XNA Game Studio Connect app due to a bug in the site. Users from Finland and US experienced this before and MS ...
4
votes
3answers
670 views
How do I get XNA Game Studio 4.0?
I want to get started with XNA game development, and I have bought the Pro edition of Visual Studio 2010 so I have the required software to run XNA Game Studio.
How do I get it? Is it released yet?
...
3
votes
3answers
634 views
Multi Threading In Update Loop
Okay so I am working on a game engine and this was my previous game loop:
Game::Run()
{
While(!m_GameDone)
Client.Update();
LocalServer.Update();
}
but what I want to do is:
...
3
votes
1answer
133 views
Reading text files XNA 4.0 on Xbox 360
I'm working on porting a game from PC to Xbox 360.
When I want to create a level I read a .txt file that I store in my content
I read the whole file as a string using this method
...
3
votes
1answer
680 views
XNA Video Playback on XBOX “Invalid operation exception”
I am able to play a video in windows in my project, but the same code fails on the XBOX at the _player.Play(_logo) line. The error message is:
"An unhandled exception of type ...
3
votes
1answer
310 views
What are some effective methods for implementing downsampled transparency?
It seems that some games have managed to implement downsampled transparency, and presumably gained a significant performance boost. (Examples: Uncharted 2, Crysis 2) A while back I attempted to ...
3
votes
1answer
272 views
Can I develop XNA using an Xbox 360 in India?
I'm sending an Xbox 360 to a guy in India. Will he be able to play the games I'm sending along in India? Will Xbox Live work in India with my US-bought Xbox? Can he do XNA development on it?
3
votes
1answer
175 views
Using Ninject for DependencyInjection on Xbox, noticable impact?
This may be classed as a slightly subjective question but there is very little information on this at the moment, so I just thought I would ask here incase anyone has any experience with this.
I am ...
3
votes
1answer
558 views
How to integrate PS3 & Xbox 360 games to Facebook?
After some research online, I am unable to find any concrete references for how to go about implementing Facebook functionality from either Xbox 360 or PS3 games. There is apparently some degree of ...
2
votes
3answers
368 views
XNA Development on PC but Designing for Xbox 360
I'm working on a project with a buddy, he doesn't have a 360 nor does he have the money to get one right now, but we want our game to be submitted to XBLIG. So right now we're both designing our game ...
2
votes
1answer
2k views
What are the technical certification requirements for the Xbox 360?
I came across this document listing the technical certification requirements from March 2009, but I haven't been able to track down anything more up-to-date, nor have I been able to find the ...
2
votes
2answers
1k views
Could SDL be used to target Xbox 360?
We're looking at developing a 2D game that could target Xbox 360. Ideally, we'd also like to submit the game via the XNA program so that gamers could try out the game over Xbox Live. We really love ...
2
votes
2answers
156 views
Loading Texture2D is extremly slow on XBOX360
I have ~100 sprites for each level im my XNA game. On windows it takes ~2 seconds to load them all. Unfortunately on XBOX360 it takes ~30-60 seconds. Am i doing something wrong? Essentially the ...
2
votes
3answers
9k views
Skyrim Creation Kit with Xbox 360
I posted this on stackoverflow but was advised to post here (here is a link to the stackoverflow question). I'm hoping for constructive feedback on its plausibility.
Update on progress: It looks like ...