The Xbox 360 is the second video game console developed by and produced for Microsoft and the successor to the Xbox.

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In XNA, what symbols are available for conditionally-compiling platform-specific code?

In XNA, what defines are set to allow me to determine if my code is running on a PC with Windows, Xbox, or Windows Phone? Right now I am assuming it is these three: WINDOWS_PHONE WINDOWS XBOX360 ...
10
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1answer
373 views

How to know if the player is signed in?

I was wondering if there's any way to know if the "player" is signed in or not? Something like this: if (GamePad.GetState(PlayerIndex.Two).IsConnected && !Gamer.PlayerTwo.IsSignedIn) So ...
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1answer
141 views

108 kb - size of most in-game activation passes, skins, etc… Any idea Why?

I have been playing xbox 360 for a while now and whenever there is a pass, character/weapon skin or even multiplayer access code that needs downloading, the file size is usually 108 kb, no matter the ...
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0answers
68 views

Farseer: Cutting body from texture

Is it possible to cut a body from a texture in Farseer 3.0? I have a texture converted to a body with multiple fixtures ( using BayazitDecomposer, CreatePolygon method, ..) and can even do it as a ...
3
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1answer
503 views

Reading text files XNA 4.0 on Xbox 360

I'm working on porting a game from PC to Xbox 360. When I want to create a level I read a .txt file that I store in my content I read the whole file as a string using this method ...
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8answers
37k views

How much does it cost to produce a major video game?

I asked this same question here, but was closed and told to ask it on this site instead. How much would it cost to develop a video game. I mean like a major PS3/360 video game. I know there really is ...
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4answers
940 views

hidden cost while deploying game with unity3d

I just started learning unity3d. I created a small 2d game, I want to host for windows, iphone, ipad, android, windows 8, xbox and even in websites. I created it using free unity3d editor. Now I want ...
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0answers
132 views

Message box not appearing on Xbox [closed]

I want to make a message box appear in my XNA xbox game, and here is the code for the message box. Guide.BeginShowMessageBox("Stop", "Are you sure you want to quit?", new ...
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1answer
737 views

How was the Castle Crashers game for X-box made? [closed]

The graphics and animations for Castle Crashers were definitely made with Adobe Flash. But as far as I know X-box doesn't directly support Flash and Adobe Air technology. I love flash for 2D game ...
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1answer
311 views

XNA (BEPU) Physics Performance

Im using XNA 4.0 with the BEPU physics engine v1.2 and I have encountered some performance problems on Xbox. Im not sure if the my mesurements are an expected result of the Xbox (with alot of dynamic ...
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2answers
212 views

Loading Texture2D is extremly slow on XBOX360

I have ~100 sprites for each level im my XNA game. On windows it takes ~2 seconds to load them all. Unfortunately on XBOX360 it takes ~30-60 seconds. Am i doing something wrong? Essentially the ...
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3answers
587 views

How are games created for different platforms?

How are games created for different platforms? For example, Call of Duty: Modern Warfare 3 is available on PS3, Xbox 360, Wii and PC. Are they completely reprogrammed with no common code? Is there ...
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1answer
201 views

How Good Is The Xbox 360's Hardware?

I'm thinking about doing things in XNA because I really like C# but I'm wondering about the whole Xbox 360 Development. How good exactly good will the hardware be, also I heard that the games are ...
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5answers
7k views

3D game engines for XNA games

Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing ...
2
votes
3answers
11k views

Skyrim Creation Kit with Xbox 360

I posted this on stackoverflow but was advised to post here (here is a link to the stackoverflow question). I'm hoping for constructive feedback on its plausibility. Update on progress: It looks like ...
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2answers
275 views

What is the process for getting a dev-kit for Xbox 360 to allow native coding

I'm curious about the process of getting a Xbox 360 dev-kit. What are the requirements? Do you have to have a track record in game development. Can indie gamers get one. How much does it cost? Is ...
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0answers
54 views

XNA Xbox, utilizing multiple cores [duplicate]

Possible Duplicate: XNA: How does threading work? It's my understanding that the Xbox has 3 cores that are available to use. I'm hoping to offload AI to another core, and possibly use ...
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4answers
3k views

Using XBOX controllers on PC for an XNA game

Does anybody know how to do this? I have been trying to figure this out with no luck.
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2answers
437 views

Do I need to use the Kinect SDK to develop for Xbox?

I was wondering if I need to use the Kinect SDK from Microsoft to develop games for the Xbox 360. I know there are other libraries such as OpenNI and OpenGL, but can I develop games using Kinect for ...
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1answer
493 views

Microsoft App Hub “the resource you are looking for is unavailable at this time”

I'm trying to get App Hub to allow me to upload an XBox game. To do so I must "get verified with dreamspark" and varify through my school, in my case a university. App Hub directs me to doing this. ...
27
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7answers
7k views

Can you access Kinect motion sensing from XNA?

As of 2010 with the release of XNA 4.0, if I buy an Xbox 360 with Kinect will I be able to access its motion sensing data with the XNA game I'm developing? Or is this only restricted to C++ developers ...
0
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1answer
255 views

Is there an SDK to write console apps to simulate an Xbox 360 controller?

Is there any SDK I can use to write a console app that can connect to an Xbox 360 as a controller and simulate controller interaction?
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1answer
152 views

What income models are available for Xbox games?

There are number of income models available for different games on various platforms - income from ads, paid games, paid DLCs, microtransactions and so forth. What sources of income are available for ...
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3answers
779 views

Multi Threading In Update Loop

Okay so I am working on a game engine and this was my previous game loop: Game::Run() { While(!m_GameDone) Client.Update(); LocalServer.Update(); } but what I want to do is: ...
2
votes
3answers
378 views

XNA Development on PC but Designing for Xbox 360

I'm working on a project with a buddy, he doesn't have a 360 nor does he have the money to get one right now, but we want our game to be submitted to XBLIG. So right now we're both designing our game ...
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1answer
287 views

Is it possible to design a multiplayer game which can be played from different devices?

I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I ...
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6answers
3k views

Is there any Lua API that works with C# for PC & XBox 360 Development?

I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...
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1answer
201 views

Using Ninject for DependencyInjection on Xbox, noticable impact?

This may be classed as a slightly subjective question but there is very little information on this at the moment, so I just thought I would ask here incase anyone has any experience with this. I am ...
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1answer
196 views

Xna Xbox framedrops when GC kicks in

I'm developing an app (XNA Game) for the XBOX, wich is a pretty simple app. The startpage contains tiles with moving gif images. Those gif images are actually all png images, wich gets loaded once ...
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1answer
182 views

Reading data disks in Xbox360 homebrew

I heard that X360 homebrews are not allowed to be started from DVDs; however, they can be downloaded from PC or via live and started. The question is: it is disabled to access DVD drive at all? I ...
19
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4answers
3k views

Feasibility of an XNA game on PC

A friend and I are doing a 2D XNA game. Thus far, the API seems really cool and performance is acceptable. My question is more towards the release of it though. As other developers how have done ...
2
votes
2answers
3k views

How does networking in XNA work?

I am quite confused over how networking works in XNA. I'm currently developing a game for Xbox. I want to create a multiplayer environment and read some tutorials about it. But I'm confused over how ...
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1answer
444 views

Why do console versions of multiplayer games support fewer players than PC versions?

source http://answers.yahoo.com/question/index?qid=20111205162848AAb1sl9 64 Players on P.C ( 32vs32) & bigger maps with more vehicles & buildings. 24 on Consoles ( 12vs12) ( It ...
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1answer
738 views

When pausing an XNA Xbox game and showing a “pause menu”, which controller buttons should I use?

I'm making a simple 2D XNA game for Xbox 360. My game can be paused by pressing the Start button on the Xbox controller. While paused, a simple menu pops up with options like Resume and Exit to Title ...
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2answers
3k views

The true cost to get my XNA game on XBox?

There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered: You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for ...
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1answer
350 views

OpenXDK Questions

I was strolling around XBox development. Apart form buying a DevKit from Microsoft, another thing got my attention is called, OpenXDK which stands for Open XBox Development Kit. From their main site ...
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2answers
2k views

How do I save and load settings on the Xbox?

I'm using XNA 4.0. How can I load and save settings when on the Xbox? And can I write to and read from files?
2
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1answer
549 views

How do I get an xbox 360 controller to rumble?

I am interfacing with the controller using the windows HID API. It seems that its output report length, as provided by the HID driver, is 0, which means I can't send it anything (e.g. make the rumble ...
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votes
5answers
883 views

What's a good alternative to buying a console devkit?

I don't have the cash to stump up for a PS3 or 360 devkit, but the G3, G4 and G5 macs are running with PowerPC chips, which I believe is virtually the same architecture as the 360, and only missing ...
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1answer
312 views

Is there a way of using XNA+Xbox 360 with the current generation of 3D televisions?

I'm interested in playing around with 3D on a new Sony 3D television (polarized light rather than red/green/blue anaglyph glasses). Is this possible with XNA on the current XBox 360? Alternatively, ...
16
votes
4answers
3k views

Where can I publish my Windows Indie game? [closed]

I've just finished an XNA game for the Windows Phone 7 and XBLIG. At the moment, the game is a 'lite' version, so is free, but the next version will have a small price-tag. I also did a Windows ...
2
votes
1answer
160 views

DirectX the same across platforms?

Various versions of DirectX are available on both Windows and Xbox. Are the libraries the same on both platforms? Obviosly I'm talking about the interfaces — such as the ones for working with ...
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0answers
230 views

How to achieve programming experience with PS3 or Xbox360? [duplicate]

Possible Duplicate: How to get PS3/Xbox 360 experience without having access to Dev kits? Is there a way to achieve programming experience with PS3 or Xbox360 systems without the ...
10
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2answers
463 views

Can I call c functions within the XNA framework?

I would like to make a 360 game and was just wondering if I could re-use some existing C code I have or whether I need to re-write everything in C#. Any help is appreciated.
3
votes
1answer
392 views

What are some effective methods for implementing downsampled transparency?

It seems that some games have managed to implement downsampled transparency, and presumably gained a significant performance boost. (Examples: Uncharted 2, Crysis 2) A while back I attempted to ...
6
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3answers
440 views

Computing volumetric light effects analytically

In my previous question I have asked about an effect on how to visualize light spheres. The question resulted in a very nice formulated answer which described pretty well how to achieve this by adding ...
9
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2answers
1k views

Could I make a multiplayer fps on xbox live as an indie game?

I'm working on make a very basic first person shooter. At some point I would like to make into an indie game on xbox live but will I have access to parties (invite and chat)? Does Microsoft provide ...
6
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2answers
749 views

Rendering collections of light sources

I have a small test environment where small point lights are scattered. Players should able to collect them. The collectible lights are rendered using a simple billboard technique where two triangles ...
3
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1answer
750 views

XNA Video Playback on XBOX “Invalid operation exception”

I am able to play a video in windows in my project, but the same code fails on the XBOX at the _player.Play(_logo) line. The error message is: "An unhandled exception of type ...
16
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3answers
4k views

Is XNA good for professional development for the Xbox 360?

I want to start off developing for my Xbox 360, and I've heard of the XNA framework that can target both the PC and Xbox. This sounds like an attractive option since my clients can use the game/app on ...