0
votes
1answer
62 views

In XNA, what symbols are available for conditionally-compiling platform-specific code?

In XNA, what defines are set to allow me to determine if my code is running on a PC with Windows, Xbox, or Windows Phone? Right now I am assuming it is these three: WINDOWS_PHONE WINDOWS XBOX360 ...
10
votes
1answer
405 views

How to know if the player is signed in?

I was wondering if there's any way to know if the "player" is signed in or not? Something like this: if (GamePad.GetState(PlayerIndex.Two).IsConnected && !Gamer.PlayerTwo.IsSignedIn) So ...
1
vote
0answers
84 views

Farseer: Cutting body from texture

Is it possible to cut a body from a texture in Farseer 3.0? I have a texture converted to a body with multiple fixtures ( using BayazitDecomposer, CreatePolygon method, ..) and can even do it as a ...
1
vote
1answer
332 views

XNA (BEPU) Physics Performance

Im using XNA 4.0 with the BEPU physics engine v1.2 and I have encountered some performance problems on Xbox. Im not sure if the my mesurements are an expected result of the Xbox (with alot of dynamic ...
2
votes
2answers
224 views

Loading Texture2D is extremly slow on XBOX360

I have ~100 sprites for each level im my XNA game. On windows it takes ~2 seconds to load them all. Unfortunately on XBOX360 it takes ~30-60 seconds. Am i doing something wrong? Essentially the ...
-2
votes
1answer
208 views

How Good Is The Xbox 360's Hardware?

I'm thinking about doing things in XNA because I really like C# but I'm wondering about the whole Xbox 360 Development. How good exactly good will the hardware be, also I heard that the games are ...
0
votes
0answers
54 views

XNA Xbox, utilizing multiple cores [duplicate]

Possible Duplicate: XNA: How does threading work? It's my understanding that the Xbox has 3 cores that are available to use. I'm hoping to offload AI to another core, and possibly use ...
1
vote
2answers
462 views

Do I need to use the Kinect SDK to develop for Xbox?

I was wondering if I need to use the Kinect SDK from Microsoft to develop games for the Xbox 360. I know there are other libraries such as OpenNI and OpenGL, but can I develop games using Kinect for ...
-1
votes
1answer
696 views

Microsoft App Hub “the resource you are looking for is unavailable at this time”

I'm trying to get App Hub to allow me to upload an XBox game. To do so I must "get verified with dreamspark" and varify through my school, in my case a university. App Hub directs me to doing this. ...
2
votes
3answers
380 views

XNA Development on PC but Designing for Xbox 360

I'm working on a project with a buddy, he doesn't have a 360 nor does he have the money to get one right now, but we want our game to be submitted to XBLIG. So right now we're both designing our game ...
0
votes
1answer
203 views

Xna Xbox framedrops when GC kicks in

I'm developing an app (XNA Game) for the XBOX, wich is a pretty simple app. The startpage contains tiles with moving gif images. Those gif images are actually all png images, wich gets loaded once ...
3
votes
1answer
212 views

Using Ninject for DependencyInjection on Xbox, noticable impact?

This may be classed as a slightly subjective question but there is very little information on this at the moment, so I just thought I would ask here incase anyone has any experience with this. I am ...
2
votes
2answers
3k views

How does networking in XNA work?

I am quite confused over how networking works in XNA. I'm currently developing a game for Xbox. I want to create a multiplayer environment and read some tutorials about it. But I'm confused over how ...
6
votes
2answers
2k views

How do I save and load settings on the Xbox?

I'm using XNA 4.0. How can I load and save settings when on the Xbox? And can I write to and read from files?
10
votes
1answer
312 views

Is there a way of using XNA+Xbox 360 with the current generation of 3D televisions?

I'm interested in playing around with 3D on a new Sony 3D television (polarized light rather than red/green/blue anaglyph glasses). Is this possible with XNA on the current XBox 360? Alternatively, ...
16
votes
4answers
3k views

Where can I publish my Windows Indie game? [closed]

I've just finished an XNA game for the Windows Phone 7 and XBLIG. At the moment, the game is a 'lite' version, so is free, but the next version will have a small price-tag. I also did a Windows ...
6
votes
3answers
490 views

Computing volumetric light effects analytically

In my previous question I have asked about an effect on how to visualize light spheres. The question resulted in a very nice formulated answer which described pretty well how to achieve this by adding ...
10
votes
2answers
476 views

Can I call c functions within the XNA framework?

I would like to make a 360 game and was just wondering if I could re-use some existing C code I have or whether I need to re-write everything in C#. Any help is appreciated.
6
votes
2answers
839 views

Rendering collections of light sources

I have a small test environment where small point lights are scattered. Players should able to collect them. The collectible lights are rendered using a simple billboard technique where two triangles ...
3
votes
1answer
788 views

XNA Video Playback on XBOX “Invalid operation exception”

I am able to play a video in windows in my project, but the same code fails on the XBOX at the _player.Play(_logo) line. The error message is: "An unhandled exception of type ...
9
votes
2answers
1k views

Could I make a multiplayer fps on xbox live as an indie game?

I'm working on make a very basic first person shooter. At some point I would like to make into an indie game on xbox live but will I have access to parties (invite and chat)? Does Microsoft provide ...
5
votes
2answers
934 views

Different number of lights => different shader

I have a shader that computes lighting for each light. PointLight PointLights[10]; uniform const float NumPointLights; for(int i = 0; i < NumPointLights; i++) { lightVec = ...
6
votes
4answers
2k views

HLSL: Using instance float input to select texture index, possible?

I'm writing a game for the xbox360 using XNA. I would like to draw several models with a single DrawInstancedPrimitives call. Each model will use a different texture. To do this, I would like to ...
2
votes
2answers
790 views

C# XNA Normals Question

I have been working on some simple XNA proof of concept for a game idea I have as well as just to further my learning in XNA. However, i seem to be stuck on these dreaded normals, and using the ...
8
votes
3answers
441 views

Can you write games for Rock Band or Guitar Hero controllers in XNA?

Can you use the XNA framework to write games for XBox Live Arcade that require Rock Band or Guitar Hero instruments?
1
vote
1answer
444 views

Farseer: what are its performance on xbox360?

Are there any performance issue related with lots of "new" calls and things like that? Did anyone test it? Something to take care of? Thanks
7
votes
4answers
3k views

Using XBOX controllers on PC for an XNA game

Does anybody know how to do this? I have been trying to figure this out with no luck.
4
votes
2answers
463 views

Can you download the XNA Connect app in US so I can deploy to Xbox 360?

I've got an XNA Creators Club trial membership via DreamSpark, but I cannot download the XNA Game Studio Connect app due to a bug in the site. Users from Finland and US experienced this before and MS ...
14
votes
5answers
8k views

3D game engines for XNA games

Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing ...
11
votes
2answers
4k views

What are the networking possibilities with XNA and Xbox 360?

I know that XNA for Xbox 360 has limited access to networking, rumored to only allow communication via a propitiatory Microsoft protocol to other Xbox 360 units. What are the networking possibilities ...
6
votes
2answers
957 views

Offline XNA Deployment to XBOX. Can it be done?

Well, The question is pretty explicit on its own. I want to know if I can deploy a game from my PC directly to a XBox. I'm not a professional developer of games, I do it on my free time because it ...
3
votes
1answer
311 views

Can I develop XNA using an Xbox 360 in India?

I'm sending an Xbox 360 to a guy in India. Will he be able to play the games I'm sending along in India? Will Xbox Live work in India with my US-bought Xbox? Can he do XNA development on it?
4
votes
1answer
1k views

Can I develop XNA games without an XNACC subscription?

I'm looking forward to buying an Xbox 360 Slim 4GB to get started with XNA development. Can I develop games/apps on my Windows PC and deploy them to the Xbox without a Creators Club subscription? I'm ...
7
votes
2answers
346 views

Does the older Xbox 360 Elite support XNA 4?

Can I develop an XNA 4.0 game for the older Xbox 360 Elite? Or would I need a newer Slim model?
9
votes
2answers
814 views

Can you record raw sound data in XNA?

XNA 4 includes the Microsoft.Xna.Framework.Audio.Microphone class which can seemingly read the raw sound data off the microphone via its API as documented: GetData - Gets the latest recorded data ...
27
votes
7answers
7k views

Can you access Kinect motion sensing from XNA?

As of 2010 with the release of XNA 4.0, if I buy an Xbox 360 with Kinect will I be able to access its motion sensing data with the XNA game I'm developing? Or is this only restricted to C++ developers ...
4
votes
3answers
735 views

How do I get XNA Game Studio 4.0?

I want to get started with XNA game development, and I have bought the Pro edition of Visual Studio 2010 so I have the required software to run XNA Game Studio. How do I get it? Is it released yet? ...
8
votes
2answers
533 views

Can you develop a game in XNA only on Windows for the Xbox 360?

I'm going to start developing a game for the Xbox 360, its a small homebrew development and I don't have an Xbox 360 yet. Is it possible for me to develop the entire game targeting the XNA framework ...
16
votes
3answers
4k views

Is XNA good for professional development for the Xbox 360?

I want to start off developing for my Xbox 360, and I've heard of the XNA framework that can target both the PC and Xbox. This sounds like an attractive option since my clients can use the game/app on ...
12
votes
2answers
2k views

Will an XNA “XBox 360 Project” also work on Windows?

I understand that an XNA project for XBox 360 will use a specialized version of the .NET Compact Framework. But let's say I want to release for both XBox 360 and Windows. Will the XBox version ...
2
votes
2answers
2k views

Could SDL be used to target Xbox 360?

We're looking at developing a 2D game that could target Xbox 360. Ideally, we'd also like to submit the game via the XNA program so that gamers could try out the game over Xbox Live. We really love ...
8
votes
2answers
1k views

XNA: How does threading work?

I would like to implement threading in my XNA game but I'm not sure how things work when compiling for the XBOX 360. Could someone elaborate on this? For example, how many threads does XBOX support? ...
11
votes
3answers
4k views

XNA: Stream loading a HUGE 2D world map

I want to develop a huge world map which is at least 8000x6000 pixels in size. I have broken it into a 10x10 grid of 800x600 pixels PNG images. To avoid loading everything into memory, the images ...
19
votes
4answers
3k views

Feasibility of an XNA game on PC

A friend and I are doing a 2D XNA game. Thus far, the API seems really cool and performance is acceptable. My question is more towards the release of it though. As other developers how have done ...
16
votes
7answers
3k views

Is there any Lua API that works with C# for PC & XBox 360 Development?

I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...