Tagged Questions
6
votes
2answers
619 views
Rendering collections of light sources
I have a small test environment where small point lights are scattered. Players should able to collect them.
The collectible lights are rendered using a simple billboard technique where two triangles ...
5
votes
2answers
729 views
Different number of lights => different shader
I have a shader that computes lighting for each light.
PointLight PointLights[10];
uniform const float NumPointLights;
for(int i = 0; i < NumPointLights; i++)
{
lightVec = ...
6
votes
4answers
1k views
HLSL: Using instance float input to select texture index, possible?
I'm writing a game for the xbox360 using XNA.
I would like to draw several models with a single DrawInstancedPrimitives call. Each model will use a different texture.
To do this, I would like to ...