So I know that XNA can be used to publish games on Xbox Live Indie Games and I signed up for the $100/year subscription thing. I haven't downloaded XNA yet but I was wondering if I can publish a game ...
There are number of income models available for different games on various platforms - income from ads, paid games, paid DLCs, microtransactions and so forth. What sources of income are available for ...
I'm working on a project with a buddy, he doesn't have a 360 nor does he have the money to get one right now, but we want our game to be submitted to XBLIG. So right now we're both designing our game ...
Curious if any of you have gone through the process? How did you kick it off? Is there anything in particular that we should be aware of when trying to make a Live game?