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0
votes
1answer
42 views

How to access the players XBOX account from your Windows 10 game app? [API?]

We want to release a game that was previously an Android game for Windows 10 (Store / Desktop). Could you tell me how we can access the players XBOX account, see his friends and compare their scores? ...
-2
votes
1answer
73 views

What are the risks of targeting Steam, XBLA and PSN for game releases? [closed]

Say that I spend 6-12 months working on a game, submit it to Steam, XBLA, and PSN and I get rejected. Does that mean I just wasted 6-12 months for nothing? Seems like a really big risk in my opinion. ...
0
votes
1answer
43 views

Store custom data against XboxLIVE Gamer in XNA?

If I am using Xbox LIVE Gamer Services for a networked XNA game, is there anyway to store custom data against the Gamer or GamerProfile so should they sign-in again even on a different machine I can ...
0
votes
1answer
121 views

Can I publish an indie game on XBL made with directx

So I know that XNA can be used to publish games on Xbox Live Indie Games and I signed up for the $100/year subscription thing. I haven't downloaded XNA yet but I was wondering if I can publish a game ...
2
votes
1answer
168 views

What income models are available for Xbox games?

There are number of income models available for different games on various platforms - income from ads, paid games, paid DLCs, microtransactions and so forth. What sources of income are available for ...
2
votes
3answers
388 views

XNA Development on PC but Designing for Xbox 360

I'm working on a project with a buddy, he doesn't have a 360 nor does he have the money to get one right now, but we want our game to be submitted to XBLIG. So right now we're both designing our game ...
9
votes
2answers
1k views

Is Xbox Live suitable for a multiplayer FPS?

I'm working on a basic first person shooter. I would eventually also like to publish it on Xbox Live. If I do this, will I still have access to parties (invite and chat)? Does Microsoft provide ...
6
votes
2answers
455 views

How do you publish a Xbox Live game on Windows Phone?

Curious if any of you have gone through the process? How did you kick it off? Is there anything in particular that we should be aware of when trying to make a Live game?