2
votes
1answer
378 views

Xbox Controller Not Connecting in Monogame Project

I have recently been playing around with the support of the wired XBox 360 controller in Windows development. I am developing in C# in Visual Studio 2012. I have created 2 projects. The first ...
10
votes
1answer
404 views

How to know if the player is signed in?

I was wondering if there's any way to know if the "player" is signed in or not? Something like this: if (GamePad.GetState(PlayerIndex.Two).IsConnected && !Gamer.PlayerTwo.IsSignedIn) So ...
0
votes
1answer
50 views

Camera changes view when controller connected

I have a weird situation. I have a model set to 0 for X,Y and Z. My camera's position is set to: 0 (X-value, but updates when the model moves around) the model's height + 20f (about the same level ...
0
votes
1answer
567 views

Moving Character in C# XNA Not working

I'm having trouble trying to get my character to move for a game I'm making in my sparetime for the Xbox. However, I can't seem to figure out what I'm doing wrong , and I'm not even sure if I'm doing ...
1
vote
2answers
469 views

How can i make my program use 2 windows?

I'm working in Xna 4.0 and iwant to make a program that uses the same code in 2 different windows. What i want out of this is that one player plays in one window and the other player to play in the ...
5
votes
3answers
2k views

How to get smooth circular input from a thumbstick in XNA?

I have a mouse-based game that I'm trying to get to work nicely with the Xbox gamepad. My major issue is trying to get the cursor to move smoothly like it does with the mouse. Using ...
3
votes
2answers
1k views

How can I map thumbsticks to cardinal directions?

I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...