I have recently been playing around with the support of the wired XBox 360 controller in Windows development. I am developing in C# in Visual Studio 2012. I have created 2 projects. The first ...
I was wondering if there's any way to know if the "player" is signed in or not? Something like this: if (GamePad.GetState(PlayerIndex.Two).IsConnected && !Gamer.PlayerTwo.IsSignedIn) So ...
I have a weird situation. I have a model set to 0 for X,Y and Z. My camera's position is set to: 0 (X-value, but updates when the model moves around) the model's height + 20f (about the same level ...
I'm having trouble trying to get my character to move for a game I'm making in my sparetime for the Xbox. However, I can't seem to figure out what I'm doing wrong , and I'm not even sure if I'm doing ...
I'm working in Xna 4.0 and iwant to make a program that uses the same code in 2 different windows. What i want out of this is that one player plays in one window and the other player to play in the ...
I have a mouse-based game that I'm trying to get to work nicely with the Xbox gamepad. My major issue is trying to get the cursor to move smoothly like it does with the mouse. Using ...
I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...