I am currently making a game with the java library LibGDX and want to add XBox 360 controller support using the GDX-Controllers extension. At the moment I have a setup where I create a listener to ...
I've been trying to find out the maximum amount of xbox controller Unity3D can handle on one editor. I know through networking, Unity is capable of having as many people as your hardware can handle. ...
I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...
I've got a XBox360 controller which I'd like to use as input for an application. What I can't work out is the best-practice way to expose this via an interface. Behind the scenes, the class which ...
I'm developing a browser plugin to provide joystick access to all browsers on all platforms. The issue that I'm running into is that OS X doesn't seem to provide Xbox 360 joystick input without ...
I'm creating a six player HTML 5 game designed to be played locally (Red Ice). I've previous set up handling 7 Wiimotes using something along the lines of Joy2Key to map each input for each player ...