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0
votes
1answer
113 views

Is ID@Xbox restricted to established studios?

I read through the ID@Xbox site but don't totally understand the program. I am a software developer who has made a few Flash games on my own and would like to try to port or recreate one of them for ...
2
votes
1answer
366 views

What is the license you need to publish to Xbox 360 from Unity3D?

I have a license for deploying and releasing games using XNA. What is the license I need to deploy and publish games using Unity3D, and how do I get it? I have found very little and unclear ...
-2
votes
1answer
211 views

How does one publish games on XBox One and PS4 if not in one of the allowed countries? [closed]

We want to publish our game on XBox One & PS4. According to Sony & Microsoft they plan to allow indie developers to self-publish games. Unfortunately this is their requirement: Sony ...
3
votes
1answer
374 views

Can you move items made in the Skyrim Creation Kit on PC to the Xbox version?

I'm a pretty technically illiterate gamer but after several annoying glitches I finally went out and got the PC version of Skyrim. After a little bit of practice I got the hang of transferring my Xbox ...
0
votes
1answer
77 views

Controls become inverted after a collision

I'm just prototyping a simple project. I'm moving a sprite on screen using the Xbox gamepad: public override void Update(GameTime gameTime) { gamePad = GamePad.GetState(PlayerIndex.One); ...
0
votes
1answer
126 views

Which type of Xbox console should I get to begin developing games on it?

If I want to start developing small indie-like games with XNA on Xbox (I don't think any game I'd make would need more than 100, maybe 200 megabytes), will the 4gb Slim (I want to get a slim version ...
4
votes
1answer
2k views

Replacement for XNA? [closed]

Since Microsoft stopped developing XNA I'm wondering what will be the replacement for the XBox 720°. I've been wondering about this. XNA was THE technologie the XBox, easy and powerfull. So is ...
2
votes
1answer
204 views

How do I run my XBOX XNA game without a network connection?

I need to demo my XBOX XNA game in college. The college doesn't allow this type of device to connect to the network. I deployed my game to the Xbox and it is sitting in the games list along with my ...
-2
votes
1answer
208 views

How Good Is The Xbox 360's Hardware?

I'm thinking about doing things in XNA because I really like C# but I'm wondering about the whole Xbox 360 Development. How good exactly good will the hardware be, also I heard that the games are ...
4
votes
1answer
195 views

Is it possible to work with a dedicated server in XNA?

Hi I want to release my XNA game to the XBOX platform, but I'm worried about the networking limitations. Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not ...
3
votes
3answers
2k views

Can I debug XNA Xbox 360 games on my PC?

If I made an Xbox 360 game with XNA, would I need to debug it on the Xbox 360 as I was coding it? Or would there be a small emulator on my computer to debug it?
0
votes
0answers
121 views

Learning XNA/Xbox Development [duplicate]

Possible Duplicate: How should I go about learning XNA? so I would like to get into Xbox game development (indie games.) The problem is I cant find ANY documentation or place to get started ...
0
votes
1answer
585 views

Moving Character in C# XNA Not working

I'm having trouble trying to get my character to move for a game I'm making in my sparetime for the Xbox. However, I can't seem to figure out what I'm doing wrong , and I'm not even sure if I'm doing ...
1
vote
2answers
249 views

How to develop XBox 360 games? [closed]

I understand that I can learn XNA as a hobbyist, but for top games like Fifa for example how are they witten?
5
votes
2answers
4k views

Can I develop a game using C++ and deploy to XBOX 360?

I'm a C# developer and an enthusiast of XNA, but I'm really disappointed with the game engines available for XNA. I was using Torque X, which is really good, but GarageGames no longer supports ...
2
votes
1answer
130 views

Writing via content pipeline in Xbox game project

I'm creating an Xbox application and I have this problem with the content pipeline. Loading .xnb files is not a problem but I can't seem to find any helpful tutorials on writing via the content ...
2
votes
1answer
101 views

How would I get the positon of my avatar's head?

I'm developing an XNA Game. Basically, I have a first person camera. What I want to do is get the position of an avatar's head. The reason I want to do that is because I want the camera to be on the ...
0
votes
1answer
376 views

OpenXDK Questions

I was strolling around XBox development. Apart form buying a DevKit from Microsoft, another thing got my attention is called, OpenXDK which stands for Open XBox Development Kit. From their main site ...
0
votes
2answers
562 views

XNA Easy Storage XBOX 360 High Scores

To followup from a previous query - I need some help with the implementation of easystorage high scores, which is bringing up some errors on the xbox. I get the prompt screen, a savedevice is ...
2
votes
1answer
164 views

DirectX the same across platforms?

Various versions of DirectX are available on both Windows and Xbox. Are the libraries the same on both platforms? Obviosly I'm talking about the interfaces — such as the ones for working with ...
4
votes
2answers
406 views

Can I release Kinect based games?

I've been reading up some hacks on Kinect development to work around the fact that there is no official SDK from Microsoft. Even if we do manage to create a game, can we distribute it through the XBox ...
-3
votes
2answers
875 views

xbox open source project

im looking for some open source xbox project, I just wanna join it and try myself as game programmer, does anybody know such project?
1
vote
2answers
581 views

Xbox 360 Network Communications

So I read in another thread that: ...the Xbox is a closed system. Forget any direct TCP/IP interaction, you can only communicate with other consoles present in the Xbox Live! network, and you ...
3
votes
2answers
548 views

How do you test xbox (via PC) input without an xbox on XNA Game Studio?

Is it safe to just hookup a wired Xbox controller to my PC via USB? Do I need to buy a special PC Xbox controller? I've read conflicting reports. Any help is appreciated.