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2
votes
1answer
45 views

XAudio2: how to convert seconds to samples

in the Xaudio2 API you can specify the start and endposition only in samples. but i require them to be set by seconds. now i am looking for a way to convert seconds into samples but havent found ...
0
votes
1answer
89 views

Latency difference between DirectSound and XAudio2

As far as I understand the WDM, DirectSound drivers cannot be hardware accelerated on Windows Vista and newer. Is XAudio2 affected as well? Or in other terms: in latency terms is it definitely better ...
-2
votes
1answer
164 views

What is the XACT API? [closed]

I wanted to use DirectMusic in my game, but it's not in the June 2010 SDK, so I thought that I had to use DirectSound. Then I saw the XAudio2.h header in the SDK's include folder and found that ...
0
votes
0answers
75 views

XAudio2 SetFrequencyRatio() doesn't seem to work

SetFrequencyRatio() does not seem to work for me. Below is the source code I'm using. It reads the frequency with GetFrequencyRatio before and after calling SetFrequencyRatio(1.3). But it prints out ...
0
votes
1answer
236 views

Why do I get an exception when playing multiple sound instances?

Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a ...