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-1
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0answers
18 views

XACT3 problem including the header

I am trying to include the xact3.h header file in a game project but i keep getting some errors related to mmreg.h #include <xact3.h> #include <Windows.h> 1>c:\program files\windows ...
-1
votes
1answer
54 views

XACT support outside of XNA?

I was building a new game in Monogame when I realized that it didn't have XACT support like XNA did. I was wondering if anyone knew another framework that could be used with or instead of MonoGame ...
0
votes
0answers
49 views

SEHException throw using Microsoft XACT Audio Framework (XACT3)

I have been developing a game using Kinect + XNA and using Microsoft Audio Creation tool (XACT3) for managing my sound files and music, however in the code an SEHException is thrown whenever it tries ...
3
votes
1answer
86 views

Are Xna XACT audio cues accurately timed enough for a loop sequencer?

Would it be possible to make an audio seqencer using XNA that works by triggering XACT cues periodically using a timer. Would the timing be precise enough to synchronize several audio clips into one ...
-2
votes
1answer
163 views

What is the XACT API? [closed]

I wanted to use DirectMusic in my game, but it's not in the June 2010 SDK, so I thought that I had to use DirectSound. Then I saw the XAudio2.h header in the SDK's include folder and found that ...