Windows Presentation Foundation - a GUI framework for application development on Windows made by Microsoft for .Net utilizing DirectX rather than the older GDI. It is, in contrast to older GUI frameworks, completely vector graphics based, and thus resolution independent. WPF also separates the ...
Right now, I feel I am strong in both Java a C#. (Not much of a leap from one to the other really). While I don't expect a game designer/programmer is an attainable goal early on in my career, This ...
It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...
How can I render some graphics using XNA to a widget/control in a WPF app? Specifically, I don't need any WPF controls inside the XNA graphics window, I just want to put some controls around it for a ...
What would be the preferred way of handling game screens in WPF (conforming to MVVM)? I'm not asking about game states but the actual mechanics of presenting various screens. Do I implement screens ...
If you compare integration between WPF with XNA vs Winforms with XNA, what is the most suitable framework to integrate XNA framework with.
i have some issues why my GameEditor. I would start my XNA project from it, like a debug-client. It opens and all works fine, but it runs on 45 frames until I hide the wpf form. then the framerate ...