i'm making a small 2D game, designed the maps with Tiled, and adding "basic" world object/items/npcs/mobs to test it a bit and have fun. Now i have encountered a relatively huge problem, with further ...
How do people making 2D games maintain a consistent scale for everything in their game? Say I'm coding an RPG. A house needs to be proportionally bigger than a person; an item, smaller. Everything ...