I am starting to code a game in C# using Windows Forms (not using XNA) and I am trying to figure out how to save/load. Right now all I have is the main form, a few User Controls, and one class in a ...
I'm using the Winforms sample on the app hub and everything is working fine except my spritebatch won't draw anything unless I call Invalidate in the Draw method. I have this in my initialize method: ...
I have a custom Panel residing within my WinForm. the custom Panel holds the XNA rendering. So far, I've rendered an 3D test model. What I'm doing now is trying to handle the input.Using a camera from ...