I have a custom Panel residing within my WinForm. the custom Panel holds the XNA rendering. So far, I've rendered an 3D test model. What I'm doing now is trying to handle the input.Using a camera from ...
I'm using the Winforms sample on the app hub and everything is working fine except my spritebatch won't draw anything unless I call Invalidate in the Draw method. I have this in my initialize method: ...
Before I get started I would just like to say that I have been using the Microsoft Winform + Xna examples found here: WinForms Series 1: Graphics Device I think I somewhat understand how its working ...