Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.

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Problem getting mouse events while keys held down in SDL2

I'm attempting to write input capturing code using SDL2 on Windows. However, I'm running into a problem. Whenever a key is held down, the SDL event queue has no mouse movement, nor will the mouse ...
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703 views

Windows Events lag behind

I'm making a simple openGL application and so far I can get the window to display, the update/render loop work, and it processes windows events (like WM_QUIT and WM_MOUSE). I've found though that ...
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problem loading Collada DAE model using Assimp in OepnGL 4.4

I am loading a model in my OpenGL application using Assimp library like this : bool CGameObject::LoadModelFromFile(char* sZFilePath) { std::string fn = sZFilePath; std::string td = "\\"; std::string ...
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121 views

What's the best way to set up an OpenGL draw loop in windows?

On mac os x, there's a way to pass the system a function pointer that is triggered at an ideal time to start your drawing code. These are the CVDisplayLink tools. I'd like to understand how to do ...
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188 views

Help with Windows RawInput

I am having some trouble to receive and interpret mouse movement data from RawInput. Generally mouse input seems to work, I can query mouse buttons and receive updates of mouse movement. The problem ...
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59 views

Creating transparent image with localGraphicsConfig not always working

I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images. This creates an empty image which I'm filling with a mosaic pattern later on in the code. This seems to ...
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60 views

SetRenderTarget(null) clearing previous draw calls

I'm not sure if everything's working as it should be or whether I'm just not doing something properly, but I couldn't find anything that discussed this so I thought I'd ask here. I'm using Monogame ...
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32 views

Java2D Swing rendering off center on ONLY OSX

I'm having an odd issue with my animation that is happening only on OSX, and not on windows. On my windows computer, the animation occurs full screen in a JFrame, as it is supposed to - however on my ...
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64 views

How can I set the attribute index location?

I am trying to set up a shader which takes three input parameters. I have the following code: GLuint vert = glCreateShader(GL_VERTEX_SHADER); GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); const ...