Topics about games made for Microsoft Windows products.

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2
votes
2answers
129 views

Touch taps only on very short flicks on Win7 with Monogame

I have an application on win7 which needs to support touch and mouse input using monogame. But reading touch taps proves to be a very hard thing. The TouchPanel is initialized like this: ...
2
votes
1answer
159 views

How can I ensure a Unity game continues to run in RAM, even if the disk it loaded from is removed?

I'd like to make a game with Unity, put the build with all the data on a USB key, plug it in another Windows computer, and run the game from the USB drive, then remove the USB drive, but keep the game ...
1
vote
1answer
40 views

How should I construct a Facebook Login Flow for a server-less Windows App in Unity?

I am game programmer with limited web experience that was tasked to figure out how to make our game interact with Facebook. We are building a Unity Windows standalone app (maybe MacIntosh later), and ...
1
vote
1answer
84 views

OpenGL Applications Bring computer to halt

Whenever I run any application that utilizes the OpenGL interface, my entire computer comes to a halt, but it doesn't do this when it utilizes the DirectX interface. I run both Linux (Ubuntu 15.10) ...
0
votes
1answer
220 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
-1
votes
1answer
1k views

Windows Events lag behind

I'm making a simple openGL application and so far I can get the window to display, the update/render loop work, and it processes windows events (like WM_QUIT and WM_MOUSE). I've found though that ...
1
vote
0answers
27 views

ThreadAffinity being changed by OpenGL / ChoosePixelFormat

If I change thread affinity and then create the window used in my OpenGL game it changes the thread affinity to something else. I tracked down the exact API call (ChoosePixelFormat) which changes it ...
1
vote
0answers
314 views

What's the best way to set up an OpenGL draw loop in windows?

On mac os x, there's a way to pass the system a function pointer that is triggered at an ideal time to start your drawing code. These are the CVDisplayLink tools. I'd like to understand how to do ...
1
vote
0answers
233 views

Help with Windows RawInput

I am having some trouble to receive and interpret mouse movement data from RawInput. Generally mouse input seems to work, I can query mouse buttons and receive updates of mouse movement. The problem ...
1
vote
0answers
61 views

Creating transparent image with localGraphicsConfig not always working

I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images. This creates an empty image which I'm filling with a mosaic pattern later on in the code. This seems to ...
0
votes
0answers
9 views

Config SFML in QTCreator with file.pro

I know that are a method with cmake , but i wouldlike config my project in Qtcreator usinig qmake and my doubt is what my file .pro must have for work it ?. I will run in windows , maybe later linux . ...
0
votes
0answers
19 views

How to get tearing-free present with D3D9 in windowed mode without DWM?

For a long time now I have assumed that it's impossible to get tearing-free presents with: Windows 7, no DWM (=Aero off), D3D9, windowed mode. However, my Windows 7 PC at work just does it. My ...
0
votes
0answers
71 views

How do I Upload an Image from Unity3D Standalone Game to Twitter?

I'm working on a title that uses some fancy camera based iteraction, and to compliment that, we allow you to take selfie pictures with your image composited along side some of the characters. Our ...
0
votes
0answers
44 views

Hide (and show) Unity window using C#

I'm making a game (in Unity3d) that features a level editor. However, the editor is made in XAML (i use WPF on Windows Desktop). In Windows Phone, the Editor is a separate application, and i use URI ...
0
votes
0answers
11 views

ShaderX7 example code - missing headers

I try to build shaderx7 example code (practical cascaded shadow maps) from the cd which was appended to the book. I use windows 7 and I installed directx sdk 2008 and 2010. I can't find anywhere ...
0
votes
0answers
43 views

Any call to framebuffer methods causes crash. (MinGW)

For a long time, I have been using LWJGL. This library is pure awesomeness, however I was looking into learning the lower level API that was used in C++. I am new to the idea of pointers and other ...
0
votes
0answers
116 views

Is there a trivial way to force SDL2 to render on resolution change or regain of focus after CTRL+ALT+DEL?

I'm building a game with SDL2 and C++11. One of the modes of the game is a map which is divided up in tiles/entities existing on those tiles (some are animated) in the context of a viewport on the ...
0
votes
0answers
103 views

Farseer physics engine: save world simulation and load at a later time

I have created a windows desktop game using monogame and the Farseer Physics engine (FPE 3.5). In this game I would like to the user to be able to save the game and continue at a later time. When I ...
0
votes
0answers
184 views

How can I set the attribute index location?

I am trying to set up a shader which takes three input parameters. I have the following code: GLuint vert = glCreateShader(GL_VERTEX_SHADER); GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); const ...