Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.

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79
votes
6answers
33k views

What is the future of XNA in Windows 8 or how will managed games be developed in Windows 8? [closed]

I know this is a potential dupe of this question, but the last answer there was 18 months ago and a lot has happened since. There seems to be some uncertainty about XNA in Windows 8. Specifically, ...
22
votes
2answers
5k views

Is it safe to use Sleep() in game loop (on Windows)?

Is it safe to use Sleep() function on Windows in game loop (C++)? I want to have fixed frame rate.
13
votes
8answers
3k views

Can we develop a game for iPhone on Windows platform?

Is it possible by any means to have a game developed for iPhone using the iPhone sdk on Windows?
14
votes
5answers
8k views

3D game engines for XNA games

Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing ...
4
votes
2answers
3k views

How does one write to another process's OpenGL/DirectX context?

I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this. It is easy to write my client in my graphic context... but what ...
8
votes
3answers
1k views

Display a Message Box over a Full Screen DirectX application

In our custom assertion handler, I'd like to display a message box asking to see whether or not this failure can be ignored. However, when our DirectX game is full screen, I can't get the MessageBox ...
8
votes
2answers
2k views

D3D/DXGI handle fullscreen transition

I have a D3D11 application, and I want to add proper fullscreen suport. Now I can let DXGI switch my window to fullscreen for me, and I'm under the impression that DXGI will take care of everything ...
8
votes
4answers
8k views

Is it possible to detect two different mice at the same time, and have their movements recorded seperately? [closed]

Im thinking of making a game that requires two mice to play. It needs to register the movement separately from one another. Is this possible? Or does the Windows architecture not allow for such ...
1
vote
2answers
562 views

Accessing DualShock 4 motion sensor in Windows (ideally Unity)

I'm trying to use a DualShock 4's IMU as a motion controller in Unity, under Windows 7. So far I've tried: DS4Windows (1.5.11): reads motion sensor data, but does not expose them to Unity as axes ...
8
votes
3answers
11k views

Does Windows 8 still support DirectX 9?

Is Windows 8 supporting DirectX 9? Because I was looking through some samples written in C++ and DirectX 9 made for Windows 8. It wasn't that, like I know it ( look here ...
5
votes
1answer
324 views

Is it possible to reuse the same window in multiple games?

In particular, I'm thinking about C# and XNA, and obviously on Windows. Let's say I have the main game which is a normal XNA game, but at some point I would like to momentarily switch to a mini-game ...